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  1. #1
    PSO2 Trope Curator Altiea's Avatar
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    Default Balance Patch X: Just Desserts

    Gunner gets the rebalance it deserves.

    Gunner
    ASRAM: Reduced Power by 25% (160% -> 120%)
    Luminecho Slug: Reduced Shift Period homing bullet power by 30% (800 -> 650)
    Striking-type PAs: Now scale off Ranged Damage Multipliers instead of Striking Damage Multipliers
    Normal Attack: Power UP
    Aerial Shooting: Added mobility
    Bullet Squall/T0: Power UP, improved mobility for T0
    Messiah Time: Turn Speed UP, added mobility, Power UP (+10%), hitbox improved, all shots hit at close range, fires max bullets without button mashing
    Elder Rebellion: Power UP
    Reverse Tap: Added mobility, Power UP (+10%)
    Heel Stab: Power UP, Striking Power UP
    Grim Barrage: Power UP, first half deals the most damage

    Casters
    Talis Normal Attack: PP Recovery UP (+50%)
    Aerial Techs: Added aerial movement after casting a Tech in the air (excludes Safoie 0, Nabarta/Nabarta 0, Nazonde, Ilzonde)
    Compound Techs: Recast Timer reduced to 90s (from 120s)
    Fire Techs: Power UP (excludes Safoie 0 and Nafoie)
    Nafoie: Cost DOWN (35 -> 25)
    Barta: Power UP (+25%)
    Gizonde: Power UP (+25%)

    Double Saber
    Weapon Action: Preserves TAJA, consumes only 1 bar of Gear (excludes Chaos Riser)
    Tornado Dance/T0: Added Super Armor, Range UP
    Scissor Edge: Range UP
    Rumbling Moon: Added mobility, added Guard Point to end of attack animation
    Illusion Rave: Added a JA circle, ending attack power UP
    Surprise Dunk: Added Super Armor, added mobility during movement animation
    Acro Effect: Added Super Armor, Range UP
    Hurricane Period: Extended suction duration (2s -> 3s)

    Twin Daggers
    Weapon Action: Preserves TAJA, can now be used during Step Attack
    Normal/Step Attack: PP Recovery UP
    Symphonic Drive: Cost DOWN (25 -> 20)
    Bloody Sarabande/Facet Folia/Fall Nocturne: Power UP

    Knuckles
    Weapon Action: Relaxed JA timing
    Normal/Step Attack: Power UP
    Ducking Blow: Power UP (+10%), Cost DOWN (8PP)
    Flicker Jab: Speed UP, Power UP (+5%), Cost DOWN (10PP)
    Slide Upper/T0: Power UP (+15%)
    Flash Thousand: Added start-up Guard Point, relaxed JA timing
    Heartless Impact: Added start-up Guard Point, improved mobility
    Pendulum Roll: Added start-up Super Armor, Power UP
    Quake Howling/Surprise Knuckle: Added start-up Super Armor
    ID: MPBLPure (Ship 2er)
    Akane Tekuro -- Proud Boots main; above average main character. Exploring Omega. Lead Chip: Matoi [S Halloween]
    Rei Sawatori - Hero. Taking a breather. Lead Chip: Darker Busters [Anniversary]
    クロナアルティア (Altiea) -- A Fighter jaded by trauma. Hanging out with the Darker Busters. Lead Chip: Celebrate Heroines [Anniversary]

  2. #2

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    Im not quite sure what that aerial Tech movement means or why bumped classified this as a Rod & Talis Buff only, omitting Wands and Jet Boots.

  3. #3

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    Oh look Force finally gets a mobility buff it deserved to have and Compounds having less CD. Now hopefully the mobility change is actually substantial.

  4. #4
    Filler-man!! _(:3」 final_attack's Avatar
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    Default

    Looking forward for this rebalance!
    Felt more like a buff for GuHu (just need to see the final numbers)!
    - Ship 2 -
    Ghost - Between GuHu (Lv90 (current)) / Tmg Hr - Main
    明石篠 - all other classes - currently inactive Alt
    Personal note for Chain Finish

  5. #5

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    The FI buffs are a start but some issues still remaining:

    Dying in 1 hit by literally everything.
    Too little super armor (Giving it to tdance does nothing, it already had it)
    Lowest DPS and worst PP sustain in the game when lb isnt up
    LBI is horrible in all ways. (Casual FI's need not apply to this)
    Gear reliance on DS is too strict in low hp content / Overly mobile mobs
    Knuckles are bad (which they still will be as buffing 2 super meh pa by 5-10% is pretty meh)
    No mobility whatsoever
    Weapon palette is an absolute disaster due to buff wep, dash and battery, whilst having way too many usable PA.
    No range at all
    Last edited by Kril; Oct 8, 2019 at 12:28 PM.
    Quote Originally Posted by ZerotakerZX - the man stuck in 2014 View Post
    Kewl, I'm using double set still, since when crafted stat boosts can overcome any full 12* set.

  6. #6
    Sega Stockholm Syndrome GHNeko's Avatar
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    Default

    GIZONDE BUFFFFFF


    FOPH NIGGAS UNITE AYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY YYYYYYYYYYYYYYYYYY

    1300 DPS TECH



  7. #7

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    GUDDAMM! MY GUNNER BREAD AND BUTTER SKILL! WHY, SEGA, WHYYYYYYYYYYYYY!
    Name: シナンジュ
    Ship: 2
    Main Class: HERO
    "IT'S OVER, PSO2. I HAVE THE HIGH GROUND!" -MHW to PSO2

  8. #8

    Default

    Quote Originally Posted by Great Pan View Post
    GUDDAMM! MY GUNNER BREAD AND BUTTER SKILL! WHY, SEGA, WHYYYYYYYYYYYYY!
    git gud

  9. #9

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    Quote Originally Posted by Great Pan View Post
    GUDDAMM! MY GUNNER BREAD AND BUTTER SKILL! WHY, SEGA, WHYYYYYYYYYYYYY!
    look mom i posted it again!

    Quote Originally Posted by Agent Falco View Post
    git gud
    he said this in the update thread
    Quote Originally Posted by ZerotakerZX - the man stuck in 2014 View Post
    Kewl, I'm using double set still, since when crafted stat boosts can overcome any full 12* set.

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