Last edited by DrCatco; Dec 19, 2019 at 11:55 PM.
It's pretty good. Has a lot of burst damage that isn't tied to a skill. Only issue I have with it is Overdrive's 5 minute cooldown. It's basically a clutch heal for when you're low on health. I'd rather the cooldown be shortened to at most 3 minutes for what it's worth. I also don't recommend taking JA critical unless you're running a crit damage build. Hero and Phantom produce better numbers for half the SP cost.
So far I like it, I really have to pratice Dual Blades so it feels more fluid. Double Saber is basically learning to use Weapon Actions more then the actual PAs. Then again I never make it to expert so consider this a nub perspective xD
Norco Prins Erik RA-421
Pretty much, I was wondering why the Bonus was so large but if it's like that ... yeah.
Have lot of fun with it as RaEt, just need get used with Tech Arts since I been spoiled by RaHu's simplicity for too long.
Damage boost certainly higher than RaHu, 70% damage resist & Massive Stand making my Atra Ex rifle & launcher obsolete.
I rarely rely on HP drain, so I'm fine with Heal nerf as long I can use Mates, though it also nerf my Mag heal (8x HP Recovery B) so I'm still thinking which trigger ability to replace it.
As for the class itself, I haven't actually try DS & DB, but to able fly up and down manually with Wand is a bliss.
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