0.00000001% drop rate is still 0.00000008% with 800% boost
0.00000001% drop rate is still 0.00000008% with 800% boost
sega initially said they werent going to allow FQs to count but then decided it was okay, so now theyre making triggers runs the more optimal way for badges next ranking and still up in the air whether or not FQs will count
I've done over 150+ runs and no Flotea weapons, i really hope the drop rate boost theyre adding to the LQ after maint is significant
I remember when 4th FQ was implemented first times: it got removed while any LQ starts and returns after it ends.
And I liked this decision. But recently SEGAc didn't bother themselves to do so...
So they're putting out a Quest Link Boost by running the current LQ over and over to boost the LQ itself (currently not known yet whats being boosted, 13* units and general RDR seems to be something atm) and Utterly Profound UH. You can assume the same old shctick Sega always does with their Quest
Link Boost to run to increase RDR gauge and added goodies
-Cosmic Calamity
-T: Cosmic Calamity
Quests effected by Link Boost
-Cosmic Calamity
-Utterly Profound UH
Quest Link Boosted rewards
-RDR Boost
-Weapon series added or Series drop rate increases
-Thrown in the big 3 items with abyssmal rates: Chronos/Amphrodite Stone, Liberate Key
-something unexpected to care/not care for because placebo boosts
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