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  1. #1

    Default PSO2 Reshade Mod (Improved Ingame Texture Quality)

    Hi, long time-ish lurker.

    So I started this project after a few weeks of playing the JP PC version. Where I felt the image quality could be improved a little beyond what Reshade + various shaders could do.

    The aim was simple, to force the engine to use mipmaps at the highest render level while improving texture filtering over the stock PSO2 method.

    As I worked on the project I came across a few different problems.
    Simple render 5 & 6 are basically the same aside from 6 not using mipmaps, character textures have no mipmaps, and texture filtering was subpar over more modern methods.

    The solution was to add a few modifications to Reshade's wrapper calls to alter how textures are created and filtered.

    Ingame Comparison:
    Spoiler!


    Ingame:
    Spoiler!


    Config:
    Spoiler!




    Github URL: https://github.com/Lemon-King/reshad...forced-mipmaps
    Releases: https://github.com/Lemon-King/reshad...pmaps/releases

    Feedback is always appreciated.
    Last edited by Lemon King; Mar 8, 2020 at 09:37 PM.

  2. #2

    Default

    Quote Originally Posted by Lemon King View Post
    Hi, long time-ish lurker.

    So I started this project after a few weeks of playing the JP PC version. Where I felt the image quality could be improved a little beyond what Reshade + various shaders could do.

    The aim was simple, to force the engine to use mipmaps at the highest render level while improving texture filtering over the stock PSO2 method.

    As I worked on the project I came across a few different problems.
    Simple render 5 & 6 are basically the same aside from 6 not using mipmaps, character textures have no mipmaps, and texture filtering was subpar over more modern methods.

    The solution was to add a few modifications to Reshade's wrapper calls to alter how textures are created and filtered.

    Ingame Comparison:
    Spoiler!


    Ingame:
    Spoiler!


    Config:
    Spoiler!




    Github URL: https://github.com/Lemon-King/reshad...forced-mipmaps

    Feedback is always appreciated.
    This is just amazing the texture aliasing in this game drives me nuts and this fixes it completely thank you!

  3. #3

    Default

    Quote Originally Posted by tet666 View Post
    This is just amazing the texture aliasing in this game drives me nuts and this fixes it completely thank you!
    Thank you!

    I pushed another update tonight with a more correct implementation of mipmap generation, which may or may not help with performance on some PCs.

  4. #4

    Default

    I've played around with reshade before but, probably not enough to fully understand how to modify it. I've followed the instructions on the Github link but, after a couple of attempts I wasn't able to get it working properly.

    If it's not too difficult, could installation be explained in a bit more detail?
    I apologize if it's a hassle, nonetheless, thank you for taking time to make this!

  5. #5

    Default

    No problem.
    If you don't have reshade installed you'll need to install Reshade as normal into your pso2_bin folder.
    Then download and copy the modified reshade d3d9.dll into your pso2_bin folder. You will be good to go then.

  6. #6

    Default

    Quote Originally Posted by Lemon King View Post
    No problem.
    If you don't have reshade installed you'll need to install Reshade as normal into your pso2_bin folder.
    Then download and copy the modified reshade d3d9.dll into your pso2_bin folder. You will be good to go then.
    Where to download the modified d3d9.dll?
    I don't see it in the github?
    Sizustar Fo/Te 75/75 - Ship-2


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  7. #7

    Default

    Quote Originally Posted by Sizustar View Post
    Where to download the modified d3d9.dll?
    I don't see it in the github?
    Here's a direct link to releases: https://github.com/Lemon-King/reshad...pmaps/releases

  8. #8

    Default

    Quote Originally Posted by Lemon King View Post
    No problem.
    If you don't have reshade installed you'll need to install Reshade as normal into your pso2_bin folder.
    Then download and copy the modified reshade d3d9.dll into your pso2_bin folder. You will be good to go then.
    Thank you so much!
    It's amazing how much cleaner things look, especially CASTs. Once again, thank you for spending time and working on this!

  9. #9

    Default

    Should this work with any version of Reshade? I can use Reshade fine with the NA version but once I replace the dll Reshade stops loading,

  10. #10

    Default

    I pushed an update earlier today so it works with the NA version of PSO2.
    Just install Reshade and extract the modified version in the folder and it'll work.

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