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    Default PSO2 Reshade Mod (Improved Ingame Texture Quality)

    Hi, long time-ish lurker.

    So I started this project after a few weeks of playing the JP PC version. Where I felt the image quality could be improved a little beyond what Reshade + various shaders could do.

    The aim was simple, to force the engine to use mipmaps at the highest render level while improving texture filtering over the stock PSO2 method.

    As I worked on the project I came across a few different problems.
    Simple render 5 & 6 are basically the same aside from 6 not using mipmaps, character textures have no mipmaps, and texture filtering was subpar over more modern methods.

    The solution was to add a few modifications to Reshade's wrapper calls to alter how textures are created and filtered.

    Ingame Comparison:
    Spoiler!


    Ingame:
    Spoiler!


    Config:
    Spoiler!




    Github URL: https://github.com/Lemon-King/reshad...forced-mipmaps
    Releases: https://github.com/Lemon-King/reshad...pmaps/releases

    Feedback is always appreciated.
    Last edited by Lemon King; Mar 8, 2020 at 09:37 PM.

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