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  1. #251

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    It feels like the style you'd use if you want to boss/mob without having to make two gunslashes which sounds fine as a niche

    That said, I tried looking for good Zandi/Baran footage but no dice, either because they're definitely lacking or because Sega only gave out one Cras and all the Japanese players decided to use it on Fomel. I'm curious if they're hopelessly far behind or more of a "can do the same if you're good" thing. I don't wanna feel like I'm leaving a ton of potential on the table when I'm not in the mood for Fomel that week

    I wonder if the buffs to Zandi Dodge Advance would just make it more than just marginally better at bossing; I feel a huge advantage to Fomel is the way it can tap a PA and force Photon Cluster ticks all the way to full gear (in less than 2 seconds to boot) instead of wasting time on weaker attacks, and any buffs to gear/pp would bring the other styles closer to this ideal. The dorito doing damage over time is the cherry on top of course

  2. #252

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    Quote Originally Posted by Dimate View Post
    It feels like the style you'd use if you want to boss/mob without having to make two gunslashes which sounds fine as a niche

    That said, I tried looking for good Zandi/Baran footage but no dice, either because they're definitely lacking or because Sega only gave out one Cras and all the Japanese players decided to use it on Fomel. I'm curious if they're hopelessly far behind or more of a "can do the same if you're good" thing. I don't wanna feel like I'm leaving a ton of potential on the table when I'm not in the mood for Fomel that week

    I wonder if the buffs to Zandi Dodge Advance would just make it more than just marginally better at bossing; I feel a huge advantage to Fomel is the way it can tap a PA and force Photon Cluster ticks all the way to full gear (in less than 2 seconds to boot) instead of wasting time on weaker attacks, and any buffs to gear/pp would bring the other styles closer to this ideal. The dorito doing damage over time is the cherry on top of course
    pre buff Zandi Main Endless Rondo run



    the thing you gotta understand about Zandi dodge advance is that it was literally designed for mobbing. The chase effect on single targets only give you a bit of PP and gear on single target. However this effect applies to EVERY enemy hit by any of your PAs, which means large group of mobs literally make you PP and gear positive. Conversely Fomel Photon Cluster gets the most value off single targets and loses value once things start being scattered around.

    As for Baran, it's kind of struggling exactly because it's basically just a worse Fomel mode unless you get lots and lots of Step Guard opening (step guard into WA quick shoot is dayum stronk)

    When all is said and done, none of the style is completely useless or lagging far behind. The big thing with Fomel is not so much it's insanely stronger than the others, but it's insanely easy to play, manage and figure out while being very reliable overall, especially with Jellen and Phrase Decay pushing it a notch above everything for bosses. That being said Zandi and Baran can both mob and boss just fine. I'd guess easiest would be giving ranks to grossly simplify and make it easy to understand

    Fomel : Bossing S Mobbing A
    Zandi : Bossing A- Mobbing S
    Baran : Bossing A Mobbing A-
    Last edited by Zephyrion; Oct 15, 2020 at 06:02 PM.

  3. #253

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    Is there something other than Photon Cluster that Fomel uses to mob to earn that rating? (Slug+Hollow is a given regardless of style and everything else from its kit is single target except for Enhanced Shoot maybe?) I found it's good if things are sufficiently clumped up and you could dive into them but the Baran dot field, shockwaves and extended range on PAs seem to work better on scattered enemies

  4. #254
    Garbage-chan Kondibon's Avatar
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    Yeah, I honestly feel like Baran is better at mobbing than Fomel due to the increased range on Stay Arts, and to a lesser extent being able to stop enemies from wandering out of other people's AoEs with the hold normal. Stay arts slug scatter is huge with Baran.
    I only ever use fomel for mobbing against groups of really tough enemies like Dissolosabers, and mostly just because of my dark Lumigunny.

  5. #255

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    Quote Originally Posted by Dimate View Post
    Is there something other than Photon Cluster that Fomel uses to mob to earn that rating? (Slug+Hollow is a given regardless of style and everything else from its kit is single target except for Enhanced Shoot maybe?) I found it's good if things are sufficiently clumped up and you could dive into them but the Baran dot field, shockwaves and extended range on PAs seem to work better on scattered enemies
    As I said it's gross oversimplifying. My stance is for solo/personal mobbing, the innate armor that comes with Fomel is a real godsend, as it lets you use PAs without risking any interruptions, where the other styles have to play around it. While Zandi is generally fine just due to pre-fire WA cleans, and enhanced normals just straight out neutering all displaceable enemies, Baran ultimately has to "respect" the mobs despite having good mobbing utility?

    Of course if we're going MPA content I could give the edge to Baran for its utility and the fact interruptions generally are way less of a thing there
    Last edited by Zephyrion; Oct 16, 2020 at 12:22 PM.

  6. #256

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    Quote Originally Posted by Zephyrion View Post
    Fomel : Bossing S Mobbing A
    Zandi : Bossing A- Mobbing S
    Baran : Bossing A Mobbing A-
    Honestly, this is how it really feels
    Cast - Gt 50, Fg 20, Gm 25
    PSO2 NGS
    Quote Originally Posted by the_importer_ View Post
    Tell you what mate, I'll decide when my topic goes into the QQ post or when it needs to be it's own thing, and you can do the same for yours. Alright, cool. Cheers

  7. #257

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    Quote Originally Posted by Kondibon View Post
    Stay arts slug scatter is huge with Baran.
    You'll like this



    (in normal mobbing situations (without the wall) it kinda floats me to the moon though... but I guess that's when you Quick Slash hold back in)
    Last edited by Dimate; Oct 18, 2020 at 02:36 PM.

  8. #258

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    So, Zandi is best at mobbing cause of that weapon action? Considering that apparently normal combo to max gear > fomel weapon action on bosses is low dps, the same ought to happen with Zandi with a low enemy count, right? How many mobs do you need to hit with the Zandi weapon action for that to be better than fomel mobbing?

  9. #259
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by mother clusterfck View Post
    So, Zandi is best at mobbing cause of that weapon action? Considering that apparently normal combo to max gear > fomel weapon action on bosses is low dps, the same ought to happen with Zandi with a low enemy count, right? How many mobs do you need to hit with the Zandi weapon action for that to be better than fomel mobbing?
    Two? The whole reason Zandi is good at mobbing is because it groups enemies up and stuns them, while giving you more pp and gear back per enemy hit, not the raw DPS. I don't think there's going to be an exact number where it's always 100% worth switching, you just kinda have to get a feel for it. I mainly use Fomel for mobbing when I need the super armor, or I want to focus down the tough mobs first, it's got nothing to do with raw total dps uptime. Hell, I use Zandi for bosses if there's lots of annoying mobs around sometimes so I can hit them with the quick shoot counters.

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