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  1. #21

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    Quote Originally Posted by the_importer_ View Post
    I think they'll just finish Ultralizing the remaining EQ (Omega Persona, Magatsu, Yamato), perhaps making the remaining XH and UH Free Fields, keep rotating EQ & Scratch Tickets while doing the yearly stuff (holiday quests, anniversary quests, etc..) until it becomes unprofitable to keep the servers running.
    Something like that wouldn't be considered a "gigantic update".
    PSO2 EN (Ship 1): Johana
    PSO2 JP (Ship 2): Johana, Ezodagrom, Luppi, Lana, Yukari, Blune, Elysia, Elena
    PSU EN/JP: Johana, Blune, Ezodagrom, Luppi/Johana, Lana

    Youtube: https://www.youtube.com/c/ezodagrom
    Steam: http://steamcommunity.com/id/ezodagrom

  2. #22

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    Quote Originally Posted by Ezodagrom View Post
    Something like that wouldn't be considered a "gigantic update".
    For any other MMO, perhaps not, but this is PSO2 we're talking about, a game where the 1st episode had more content than the episodes combined -_-
    Fan Art of my Character & Matoi Defending a City
    Spoiler!

  3. #23

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    Quote Originally Posted by the_importer_ View Post
    For any other MMO, perhaps not, but this is PSO2 we're talking about, a game where the 1st episode had more content than the episodes combined -_-
    Even by PSO2 standards, the examples you said are nothing more than regular updates. Plus let's not forget that they're dropping support for the Vita version, whatever not ep7 will be, it's something that probably wouldn't be possible on the Vita.
    PSO2 EN (Ship 1): Johana
    PSO2 JP (Ship 2): Johana, Ezodagrom, Luppi, Lana, Yukari, Blune, Elysia, Elena
    PSU EN/JP: Johana, Blune, Ezodagrom, Luppi/Johana, Lana

    Youtube: https://www.youtube.com/c/ezodagrom
    Steam: http://steamcommunity.com/id/ezodagrom

  4. #24

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    Quote Originally Posted by Ezodagrom View Post
    Even by PSO2 standards, the examples you said are nothing more than regular updates. Plus let's not forget that they're dropping support for the Vita version, whatever not ep7 will be, it's something that probably wouldn't be possible on the Vita.
    OK, well about we look at it another way. The game is 8yo in Japan, but it's brand spanking new in NA. Perhaps SEGA and MS have been working together to update the engine or something and make prettier to appeal more to westerners who are usually more picky about these things and ditching Vita will allow this to happen.
    Fan Art of my Character & Matoi Defending a City
    Spoiler!

  5. #25

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    Quote Originally Posted by Zephyrion View Post
    I'm pretty sure they went for this on purpose. Boss is ugly and looks unstable, like a mass of power amassed in an haphazardly way, and yet is already something to be feared. This is definitely more like a rough draft of what PD will be as story comes closer to its conclusion (I still also am a firm believer that "not EP7" is not PSO3 and whatnot but a special final chapter in some way or another, as companies generally don't abruptly transition to a new game like that) I really think it's not looking like a final boss because it's not meant to be a final boss but time will tell I guess
    True.

    TBH this "not ep 7" really just makes me think it's a delay and nothing else. Ep 6 has 2 new classes instead of 1 and there is a new one coming, could easily mean ep 6, finally dealing with important main plot again is simply longer than previous episodes.

    After all the only real constraint for episodes are story and formerly the single new class, Sega might really just mix things up so they can leave the schedule of ~1.5 year episodes of story and 1 new class behind and later do whatever they want and don't have to plan around such a schedule anymore.

    Story comes cheap though and with ep 4 and 5 and the "filler" chapter of ep 1 PSO2 can do just about anything for story without constraints anyway so it wouldn't even make sense for Sega to stop the story but add more other content before the game is already on its last leg and the new content is a last ditch attempt to keep it going. As long as the game is at least decently popular Sega will most likely keep churning out all types of content.

    Also, since PSO2 already greatly changed a bunch of core mechanics and even updated all textures (models, too?), Sega can keep this game running for a very long time by simply making it more convenient, etc. and just throwing high hp enemies and harder quests at us instead of sticking to one type of balance where e.g. a number of mechanics have disadvantages to balance out the advantage like Lord of Thorn or simply high power pas having a slow animation.

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