PSO2 EN (Ship 1): Johana
PSO2 JP (Ship 2): Johana, Ezodagrom, Luppi, Lana, Yukari, Blune, Elysia, Elena
PSU EN/JP: Johana, Blune, Ezodagrom, Luppi/Johana, Lana
Youtube: https://www.youtube.com/c/ezodagrom
Steam: http://steamcommunity.com/id/ezodagrom
PSO2 EN (Ship 1): Johana
PSO2 JP (Ship 2): Johana, Ezodagrom, Luppi, Lana, Yukari, Blune, Elysia, Elena
PSU EN/JP: Johana, Blune, Ezodagrom, Luppi/Johana, Lana
Youtube: https://www.youtube.com/c/ezodagrom
Steam: http://steamcommunity.com/id/ezodagrom
OK, well about we look at it another way. The game is 8yo in Japan, but it's brand spanking new in NA. Perhaps SEGA and MS have been working together to update the engine or something and make prettier to appeal more to westerners who are usually more picky about these things and ditching Vita will allow this to happen.
Fan Art of my Character & Matoi Defending a City
Spoiler!
True.
TBH this "not ep 7" really just makes me think it's a delay and nothing else. Ep 6 has 2 new classes instead of 1 and there is a new one coming, could easily mean ep 6, finally dealing with important main plot again is simply longer than previous episodes.
After all the only real constraint for episodes are story and formerly the single new class, Sega might really just mix things up so they can leave the schedule of ~1.5 year episodes of story and 1 new class behind and later do whatever they want and don't have to plan around such a schedule anymore.
Story comes cheap though and with ep 4 and 5 and the "filler" chapter of ep 1 PSO2 can do just about anything for story without constraints anyway so it wouldn't even make sense for Sega to stop the story but add more other content before the game is already on its last leg and the new content is a last ditch attempt to keep it going. As long as the game is at least decently popular Sega will most likely keep churning out all types of content.
Also, since PSO2 already greatly changed a bunch of core mechanics and even updated all textures (models, too?), Sega can keep this game running for a very long time by simply making it more convenient, etc. and just throwing high hp enemies and harder quests at us instead of sticking to one type of balance where e.g. a number of mechanics have disadvantages to balance out the advantage like Lord of Thorn or simply high power pas having a slow animation.
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