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    Default Phantasy Star Online 2 New Genessis



    https://new-gen.pso2.jp/

    https://twitter.com/sega_pso2/status...45828773367815



    https://new-gen.pso2.com/


    Revealed during today's Xbox Series X showcase, New Genesis is being described as the "latest entry" in the Phantasy Star Online 2 saga, and promises to deliver game system and graphics engine updates.

    Supported platforms for the game is different depending on the region... For the North American, will be released on Xbox One, Xbox Series X, and PC. However for Japan, will be released on PS4, PC, and Cloud (Nintendo Switch / PC)

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    http://pso2.jp/players/news/26483/

    https://pso2.com/news/announcements/pso2ngsannouncement

    To celebrate the 20th anniversary of Phantasy Star Online, we will be aiming for even greater heights and reshaping the story, game system, graphics engine, and character creation system. PSO2 will be reborn as an open-field online RPG, with a renewed battle system and game system to match!





    The twin universes of PSO2: NGS and PSO2 exist side by side! Both are playable!

    You can continue to enjoy the original PSO2 even after PSO2: NGS has been released. Accounts that have been playing PSO2 will be able to hop between PSO2: NGS and PSO2. However, because the game system is vastly different, we would like to explain what exactly is changing with PSO2: NGS below.





    Create even more gorgeous characters with the new and improved graphics engine!

    With the new graphics engine comes enhanced character models. In addition to the features present in the current character creation system, you'll now have even more detailed options, like changing the luster of your character's skin. Characters will also be able to move their fingers now! Furthermore, you'll be able to wear more accessories—as well as change their locations—creating even more customized characters. Because PSO2: NGS's character creation system is compatible with that of PSO2, players are free to decide which one they want to use.



    Finally, PSO2's core graphics engine will also be overhauled, allowing you to use characters created with PSO2: NGS's system within PSO2 as well. Naturally, ALL character creation info from PSO2 (including items linked to emotes and other previously registered data) will be compatible with PSO2: NGS!

    Note: The system requirements for the PC version will increase when PSO2 is updated to meet PSO2: NGS's standards.





    Changes to the Game System

    Because PSO2: NGS and PSO2 will have different game systems, some of their respective elements will be incompatible. The following points will summarize what we can announce at this time.

    Note: While PSO2's graphics engine will be overhauled, its game system will not change. You can play the exact same content that you have until now.



    ⬧ Items That Are Not Compatible With PSO2: NGS

    The following items obtained in PSO2 cannot be used in PSO2: NGS.



    ⬨ Items Obtained in PSO2 That Cannot Be Used in PSO2: NGS

    Skill Rings
    Consumable Items used for battle, growth, and enhancement
    Boost Items
    Materials
    Furnishings
    The above information is subject to change. We would greatly appreciate your understanding in this matter.





    ⬧ Regarding Player Data and Character Growth



    ⬨ Player Data

    AC and SG can be used in both PSO2: NGS and PSO2.
    Because Meseta, FUN, and other currencies greatly affect the balance of the game's economy, these cannot be shared between PSO2: NGS and PSO2.



    ⬨ Character Growth

    Character growth will not be shared between PSO2 and PSO2: NGS.
    ⬨ Examples of Character Growth Elements That Are Not Shared With PSO2: NGS

    Level
    EXP
    Class Skills
    Photon Arts
    Techniques


    ⬧ Regarding Weapons, Units, and Mags

    Weapons, Units, and Mags obtained in PSO2 can be used in PSO2: NGS as well. However, their functions, abilities, and appearances will change in accordance with PSO2: NGS's game system.



    Note: These changes will only occur when playing PSO2: NGS. They will retain their original functions, abilities, and appearances within PSO2.



    ⬨ Weapons

    While the fundamental weapon design will not change, their stats, augments, and potentials will. Additionally, some higher-rarity weapons may not be equippable until your character has reached a certain level. For weapons pertaining to classes that have not yet been added to PSO2: NGS, they will be unusable until the relevant class has been released.



    ⬨ Units

    In PSO2: NGS, Units will become armor that is not visible. Even Units that have been obtained in PSO2 will become invisible in PSO2: NGS. Furthermore, similarly to weapons, their stats, augments, and potentials will change, and high-rarity Units may not be equippable until your character has reached a certain level.



    ⬨ Mags

    Although Mags within PSO2: NGS do not affect your stats or aid you in battle, Evolution Device data from PSO2 will carry over.

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    New job openings

    http://pso2.jp/players/recruit/#globalNav
    Last edited by Maulcun; Jul 24, 2020 at 03:14 AM.

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