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  1. #71

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    Quote Originally Posted by MakanaAzusa View Post
    You all have been going on and on like you all know everything on what is going on.

    I am going to put a stop to all this farce and just ask this question:

    SOURCE PLEASE!!! NO SOURCE AND IT WILL BE TREATED AS SPECULATION
    Here let me spoon feed you info thats literally out there already (ignore the laughing stock that is the_importer) and if you're in Fleet Discord, basically the info is in a long post

    Literally on PSO2's NA/JP's Youtube channels


    Twitter post asking about character transfers that doesn't remotely clear up the important stuff (your gear, meseta, phasion collection etc) besides the already assumed character name and your character build


    and w/e is on Reddit

    In short: This is an overhaul of the current game and it might as well be an expansion and beyond too, not a new game or w/e

    UNTIL Sega talks more about it AKA the stream coming up in 2 weeks (which they are going to talk about it there since it's one of their topics), nobody knows more than whats already common knowledge by now and whats in the trailer. Thats it

    EDIT: forgot about the obvious; http://www.bumped.org/psublog/phanta...for-pc-xbox-1/
    Last edited by ArcaneTechs; Jul 24, 2020 at 12:09 AM.
    Cast - Gt 50, Fg 20, Gm 25
    PSO2 NGS
    Quote Originally Posted by the_importer_ View Post
    Tell you what mate, I'll decide when my topic goes into the QQ post or when it needs to be it's own thing, and you can do the same for yours. Alright, cool. Cheers

  2. #72

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    Has anyone brought up how PSO2 is a cloud based game where all our data connects into multiple things outside of the main game? ES and IDOLA both use basic information about your account to transfer data between the games. With this I feel that's what they mean by you will be able to transfer your character, I feel since it was brought up how this is suppose to be an overhaul basic things such as character data will be able to be read from base PSO2. It seems like characters might not be exactly 1:1 to base PSO2 but, it most likely will be close enough.
    I apologize if someone already brought up this point or idea and this becomes redundant.

    As for things like cosmetics, maybe they will have some transfer over to NG. Just how when you update your character on PSO2 the first accessory slot is read from your cloud data onto ES and your character is updated on ES. I could see them adding a few accessories we already have on base PSO2 onto NG and through your cloud data that's how things would transfer over.

  3. #73

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    New video with more details was just posted.

    https://youtu.be/GSJ_q-0ZyDk

    PS0 Friend Code - Reggie - 0216 4827 6175

  4. #74

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    Quote Originally Posted by Reginaldo View Post
    New video with more details was just posted.


    And info too
    http://pso2.jp/players/news/26483/

    Basicly, it's another game, with some shared stuff, like PSO2 a nd PSO2es

    Character can go between both, but level, exp, skill ring, room item, boost, usable and material is not transferable
    Character can be transfer
    AC and SG is shared
    Meseta and Fun is not share
    Weapon, Unit and Mag is share, but will have different stat and property in each version
    Last edited by Sizustar; Jul 24, 2020 at 01:31 AM.
    Sizustar Fo/Te 75/75 - Ship-2


    Screenshot dump
    url]https://www.flickr.com/photos/118177547@N08/[/url]
    Drawing and junk Twitter https://twitter.com/Sizustar - please don't send blank request-

  5. #75
    Hardcore Casual Dark Mits's Avatar
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    That giant robot they fight, I don't know why but for some reason it reminds me of Regius. Maybe the torso - waist - leg ratios?

    What about EMEA regions?

    The graphics showcased are most likely the highest setting the game will support at release (or their current beta build). We will need to know what the lowest settings will look like and what the requirements will be for steady 60fps in action, because some of us are still on older pcs. Not to mention that for online games the bottleneck first hit is most often the CPU and not the GPU.

  6. #76

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    Sizustar Fo/Te 75/75 - Ship-2


    Screenshot dump
    url]https://www.flickr.com/photos/118177547@N08/[/url]
    Drawing and junk Twitter https://twitter.com/Sizustar - please don't send blank request-

  7. #77

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    Quote Originally Posted by Sizustar View Post
    Thank you for the video.

    This answer the main question of whether PSO2:NGS is an update or a new game.

    PSO2:NGS is a new game, able to use the same database of PSO2, and set in the same universe, just ~1000 years in the future.

    I suppose SEGA wants PSO2 to die gracefully. Good choice.
    > Not Episode 7

    This is it, boys, start packing your stuff.

  8. #78

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    well alright! those vids couldn't come at a better time with ample amount of clarification and stress reducing stuff. now I wonder how our gear over time will change considering all the high end stuff sounds like it'll be reduced heavily or something
    Cast - Gt 50, Fg 20, Gm 25
    PSO2 NGS
    Quote Originally Posted by the_importer_ View Post
    Tell you what mate, I'll decide when my topic goes into the QQ post or when it needs to be it's own thing, and you can do the same for yours. Alright, cool. Cheers

  9. #79

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    Fingers move. That's all I needed to know.

  10. #80

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    The new graphics only makes the character models from PSO2 look weirder than the monsters.

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