So, I've figured out the damage formulas from various sources, and confirmed that the damage ranges listed in the perfect guide are accurate.
Damage:
Weapon ATP: WA
Base ATP: BA
Total ATP
TA = BA*(1 + shifta boost) + WA*(1+ photon efficiency percentage).
Shifta only affects your base ATP, and photon efficiency only affects weapon ATP (which is why it seems nearly useless on mech guns).
Then, the total ATP is divided by five and the DFP of the target is subtracted to get Base damage:
Base Damage
BD = TA/5 - DFP
Then a normal attack is 0.9 * BD
Strong attack = 1.7* BD
Critical hits are 50% more than this, or
Critical normal = 1.35*BD
Critical strong = 2.55*BD
In short, every 100 ATP is
an extra 18 normal hit damage
an extra 27 normal critical damage
an extra 34 strong hit damage
an extra 51 strong critical damage
assuminmg that normal does more than 0 damage.
The weapon ATP ranges listed in the perfect guide seem accurate. A photon launcher listed as 210-220 ATP in the guide compared to a Varista +5 (165-220) definitely does more average damage, and is more consistent.
Likewise, Daggers and Parisans are often nearly the same ATP but the partisans more consistent (blade dance is listed at 110-180, Brionac at 150-182; Brionac does higher average damage).
My question is, what is the % chance to hit formula?
I believe the guide when it says that a normal attack uses 100% of your ATA, and that a strong uses 70% and a special 50%, but is ATA also broken into base and weapon components? If so, is the decrease in ATA from strong and special hits only from your base ATA?
I think that to hit photon efficiency stats only boost weapon ATA, that will be easy to verify.
If anyone knows, or has any Ideas on how to find out how the ATA/ EVP equation for hit% works, I'd like to know.
It would be useful to know what % chance to hit various Mag/Slot/Weapon combos have on various enemies.
<font size=-1>[ This Message was edited by: NeiLast on 2003-06-02 12:58 ]</font>
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