any tips for a n00b at this game?
any tips for a n00b at this game?
Yeah, ask me questions on AIM.
*title*
Don't expect 'good' cards until CLv 20. Also, don;t expect 'good' Arkz cards until CLv 30+.
4:3 is your average roll, but expect lower if you're winning.
Only keep cards that you'll be able to use in hand.
Know what you'll need:
Drop DEF cards that cost more than your DEF roll.
Drop AC cards that would hinder your hand, or wouldn't be used if you're equipping/moving.
Drop items if you're fully equipped, unless you know something will be destroyed.
Always keep a creature in hand when playing Arkz.
Don't move toward you oppenent unless you can attack or defend. Only exception to this is if you know you won't be in their range after their turn.
Be stingy with DEF cards. Remember, something is still alive if it has 1 HP. Also, if it will die, don't defend. Shields are pointless to defend, unless certain circumstances say otherwise.
Going by set rules and advice is bad. You have to also think on your feet, have an open mind, and use your own brain in battle.
Hope all of this helps.
A certain circumstance is if you're desperate and have a bad hand, using a DEF card even though you know it won't work will give you an extra card drawn on your next turn. (To replace the DEF card you wasted on purpose..)On 2005-05-06 20:00, Skorpius wrote:
Be stingy with DEF cards. Remember, something is still alive if it has 1 HP. Also, if it will die, don't defend. Shields are pointless to defend, unless certain circumstances say otherwise.
Creator of Tethealla, Administrator of Ephinea.
You're right. I absolutely forgot to add that.
yeah get it right
its not noob its newbie
ToH, it would be best not to dignifty his/her posts with responses. He/she will be banned soon enough.On 2005-05-16 12:01, TheOneHero wrote:
And you know all about being a 'n00b'.
hey look he/she was!
Episode III for Life.
This is spam. Please refrain from doing it in the future.On 2005-07-22 12:51, SquashDemon wrote:
hey look he/she was!
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