For weapons...
-What are the attributes with the percents next to them?
-What are hit %s?
Random...
-What does LCK stand for, and what does it do?
I've been playing for almost two years, yet I've never known. So please help me out.
For weapons...
-What are the attributes with the percents next to them?
-What are hit %s?
Random...
-What does LCK stand for, and what does it do?
I've been playing for almost two years, yet I've never known. So please help me out.
Here's the short and easy answers without all the filler info.
%'s will help you deal more damage for that particular set of enemies
and Lck, stands for luck....that'll help you get critical hits more frequently
Make Em Bleed!!
Character info (trial phase): http://psupedia.info/User:RahXephon
http://digitaldelights.tumblr.com/
the atributes are the type of creatures
native creatures example forest stuff
a beast creatures example caves stuff
machine creatures example mines stuff
dark creatures examples ruins stuff
hit% raises ata 1 per percent example 5%=5 ata i think thats how iut works
%s increase the ATP of your weapon when used on each type of enemy. For example let's say you're using a weapon with 400 ATP, and 25% native. When you attack native type enemies you're attacking with 500 ATP (400 ATP + 25% of 400).
Divide your LCK stat by 4 and you have the % chance that you will deal a critical hit to an enemy.
So basically with strong hit and strong luck, you'll practically do critical hits all the time. My luck's at 47 now,
not true. i have max luck and i dont get criticals that often but sometimes i get em like 6 hits in a row. randomosity at its finest.
You should see it with mechguns or a Spread Needle. Slicers & swords are extra fun with extra luck.
rlyOn 2006-05-14 21:57, Ailleurs wrote:
Divide your LCK stat by 5 and you have the % chance that you will deal a critical hit to an enemy.
<font size=-1>[ This Message was edited by: Kef on 2006-05-15 22:51 ]</font>
http://www.ragol.co.uk/guides/EEEAVulpVlnHWvzJmb.shtml
The Luck stat (LCK) helps your character get critical hits. To find the odds of getting a critical take your LCK and divide it by 4.
>_>
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