I’ve read that a weapon’s PP recharges slowly on its own. Does a weapon’s PP recharge even when it’s unequipped? It would be cool if I could use one gun until it runs low on PP and then switch to another gun while waiting for the first one to recharge. On the Photon Arts Overview page on this site, it says “PP recharges at a slow rate while you have the weapon equipped”. That worries me. If weapons only recharge when equipped then I’m going to seriously reconsider being a ranger in PSU.
Is there a way to tell what settings the host has put on the party? For example, I’ve heard that the host can choose for rare items to be given to a random player when it drops or for it to drop on the ground like they did in PSO. I want to know if I can see this and other settings before choosing a game to join, or perhaps while I’m in the middle of a game so that I don’t have to ask the host. As a ranger, I got sick of always missing out on the good drops because I was always at a distance from the enemies, so I don’t want to play in games where the host has the rare items drop on the floor. I put over 1000 hours into my RAmar and his equipment STILL sucks, yet I have seen enough awesome drops that my RAmar would be ultimate if they weren’t always picked up by a hunter. I got far less than ¼ of the rare drops I’ve seen, and I don’t feel like getting screwed over again in PSU.
Is there a way to customize my character’s stats? In PSO you used mags to give your character a unique set of stats, but since there are no mags in PSU I’m curious as to how this is done in PSU. I want to use a Force eventually, but since they are physically weak and dying has a negative effect on my teammates’ job level experience, I want to make him more survivable by boosting his defensive stats somehow. Am I going to have to rely entirely on weak force-equippable armours for this?
Thanks in advance for taking the time to answer my questions.
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