this is true but u can cancel the synthesis and keep the production capacity but loose ingredientsOn 2006-12-16 19:27, Dumah wrote:
if it fails and u turn the game off and then go back will it fail every time?
this is true but u can cancel the synthesis and keep the production capacity but loose ingredientsOn 2006-12-16 19:27, Dumah wrote:
if it fails and u turn the game off and then go back will it fail every time?
Yep. Success it determined from the get-go.
Success is not the result of spontaneous combustion. You must set yourself on fire.
Yea so you after you log back in you just cancel the synthOn 2006-12-16 19:27, Dumah wrote:
if it fails and u turn the game off and then go back will it fail every time?
Looks like Sega has failed to synth an even slightly hackproof game, again -_-
SvetskoANase - Wartecher (PC/PS2)
Silenced - FOmar lv 120+ (lost in mem. card corruption)
Silenced - HUmar lv 115ish
Haha i dont have any problems with that, those boards are damned expensive! I just hope it doesnt get outta hand like on PSO. But i think everyone does have to agree that PSU needs more rare weapons!!!!!
Well wasn't there a bug in the beginning that allowed you to succeed every time (by doing the same thing essentially? Basically the game would roll whether or not the synth succeeds when you take the item out, rather than as it seems now, when you start the synth.
It's sad to know so many people are openly happy not being able to play Legit.
US/EU PS2/PC:
Mortalis - Lvl 150 Masterforce.
Dies Irae - Lvl 136 Gunmaster.
JP:
Exitium - Lvl 122 Gunmaster.
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