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  1. #11

    Default

    On 2006-12-16 19:27, Dumah wrote:
    if it fails and u turn the game off and then go back will it fail every time?
    this is true but u can cancel the synthesis and keep the production capacity but loose ingredients

  2. #12

    Default

    Yep. Success it determined from the get-go.
    Success is not the result of spontaneous combustion. You must set yourself on fire.

  3. #13

    Default

    On 2006-12-16 19:27, Dumah wrote:
    if it fails and u turn the game off and then go back will it fail every time?
    Yea so you after you log back in you just cancel the synth

  4. #14

    Default

    Looks like Sega has failed to synth an even slightly hackproof game, again -_-
    SvetskoANase - Wartecher (PC/PS2)


    Silenced - FOmar lv 120+ (lost in mem. card corruption)
    Silenced - HUmar lv 115ish

  5. #15

    Default

    Haha i dont have any problems with that, those boards are damned expensive! I just hope it doesnt get outta hand like on PSO. But i think everyone does have to agree that PSU needs more rare weapons!!!!!

  6. #16
    PSO Assassin
    Join Date
    May 2006
    Location
    Copenhagen, Denmark
    Posts
    197

    Default

    Well wasn't there a bug in the beginning that allowed you to succeed every time (by doing the same thing essentially? Basically the game would roll whether or not the synth succeeds when you take the item out, rather than as it seems now, when you start the synth.

  7. #17

    Default

    It's sad to know so many people are openly happy not being able to play Legit.
    US/EU PS2/PC:
    Mortalis - Lvl 150 Masterforce.
    Dies Irae - Lvl 136 Gunmaster.

    JP:
    Exitium - Lvl 122 Gunmaster.

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