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Master Classes NEED ADJUSTING?
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Default Master Classes NEED ADJUSTING? - 12-29-2008, 02:05 PM

This has been a complaint since they started. Im a masterforce level 148. SEGA THESE CLASSES NEED ADJUSTING BAD. WHY IS A FORCE LEVEL 10 MORE POWERFUL IN ALMOST ALL STATS THAN A MASTERFORCE 10. You have to know that this is a problem. I know that you have hear the complaints. I have been playing this game since the demo in 2006. I have been playing PSO since Dreamcast, and collect your systems from Master System forward. I am personally trying to be optimistic but look at the stat comparison below.

MasterForce 10

HP 1716
ATP 447
ATA 266
TP 2146
DFP 189
EVP 553
MST 1118
STA 9

Force 10
HP 2040
ATP 645
ATA 406
TP 2037
DFP 219
EVP 911
MST 713
STA 12

Fortetecher 20
HP 2539
ATP 645
ATA 439
TP 2665
DFP 175
EVP 1139
MST 1165
STA 12

When you look at these Sega is it really beneficial to switch to master.... I get level 50 attack spell visual bonus (thats all because my level 40 fortetecher attacks still do significantly more damage, even if you add acrotecher buffs to them). I understand that my Fortetecher is at 20, but will the 10 Masterforce levels really close the gap that much. I currently have LESS THAN HALF THE EVASION OF FORTETECHER 20 AND ALMOST 400 POINTS LESS THAN FORCE 10. LETS NOT EVEN TALK ABOUT THE LEVEL 10 BUFFS... People in a party dont even stop to get buffs anymore. The running in game joke about lev 10 buffs is that its like having a bowl of cereal in the morning....These should be 20 or 30. A Gun or Wartecher should not have higher buffs than a MASTER. Also, the Fortetecher classes got a 10 level boost in buffs to 40. Then MasterForce gets lev 10??? is this fair Sega, does this make sense. It doesnt feel that way.

Sega, PLEASE HEAVILY ADJUST/BALANCE THIS CLASS. I HAVE NOT PLAYED WITH 1 MASTERFORCE THAT HAS NOT COMPLAINED HEAVILY ABOUT THE CLASS. Even with 6 of my attack spells over level 40, i am still considering just switching back to my maxed out fortetecher class. It truly is more powerful regardless of what i have seen others write in message boards. I play this out every day. (Diga 40-4000+ attacks to Diga 42 3100+). Sega i pray that you fix this. We who put so many hours into your game and pay every month to live out this phantasy are looking to move forward after our years of play. Not laterally backwards.

I speak for most here when i say that we love your game but it gets difficult to want to continue to live out this Phantasy when so many things keep being done in a displeasing way. I have paid $320 to play this game over the past 2 years, ($60 for the game, i kept the reciept, & $260 for the monthly fees) I dont want to pay for something that continues to frustrate me. PLEASE FIX THIS AND THE OTHER ISSUES REGARDING THIS GAME SEGA. I WANT TO CONTINUE TO PLAY BUT YOU HAVE TO MAKE SOME CHANGES.

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Default 12-29-2008, 02:10 PM

30 levels of tech, 30% increase in implicit element, S rank equipment versus B rank, and a speed bonus. You do realize how much more power that adds up to, right?
  
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Default 12-29-2008, 02:20 PM

Quote:
Originally Posted by Pillan View Post
30 levels of tech, 30% increase in implicit element, S rank equipment versus B rank, and a speed bonus. You do realize how much more power that adds up to, right?
Indeed. I think a lot of people expected the master classes to be all-powerful, and they're disappointed that that turned out not to be the case. It's still a good class with all the bonuses. From what I've seen though, I do think MF needs a little tweaking in its stats, but that might be because I haven't seen one fully leveled yet.



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Default 12-31-2008, 03:02 PM

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Originally Posted by Pillan View Post
30 levels of tech, 30% increase in implicit element, S rank equipment versus B rank, and a speed bonus. You do realize how much more power that adds up to, right?

I agree. It just seems that MF is gimped because people notice that the usual HP is down and you can't run around with level 3 buffs anymore.

How about the Ra spells hitting 5 targets at 41+?

MF is just fine. If anything I would drop the Hp some more. MFs do not need to have the health to go toe to toe with targets when you can stand back and blast things from afar. Giresta is always at hand and with the meseta drops, anyone can go buy some Moons or even pick them up.

Don't people want something thrown into the game to make it a bit more challanging?
  
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Default 12-31-2008, 03:08 PM

MF is fine in terms of damage (to one target enemies at least). It does what its supposed to do, being an offensive techer.

But its kinda unfair that you need 40% + armor to survive, when fighters have a much lower standard to live with. Its more embarrassing in an offensive type that does mediocre damage.

In terms of defensive stats, I'm kinda satisfied that my MF is a Cast.


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Default 12-31-2008, 06:12 PM

Quote:
Originally Posted by OldCoot View Post

Don't people want something thrown into the game to make it a bit more challanging?
It's not about challenge, it's about fairness. And there is no fairness vs. the other master classes. there's no point of playing something of the weakest defense, yet still be outdamaged by the other 2 with less effort.

I've been a techer main since Nov. 06'. PSU Ver1 fortetecher was awesome, it was rewarding and challenging to play and I enjoyed it very much.

Ever since AOTI came out I never felt the same about it, it didn't really improve much since but I still stuck with it cause it's what I enjoy. Now I don't think I can hold my loyalty to it anymore, cause Segduh fucked up the system. I've been giving my gunner a lot attention, and eventually focus my attention to her entirely.

I'm sure more MFs will convert to GM eventually, it's only a matter of time.


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Default 01-06-2009, 06:57 PM

Quote:
Originally Posted by Pillan View Post
30 levels of tech, 30% increase in implicit element, S rank equipment versus B rank, and a speed bonus. You do realize how much more power that adds up to, right?
second


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Default 12-29-2008, 02:12 PM

I don't think this will Happen...Sorry...


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Default 12-29-2008, 02:16 PM

OP, You forgot to mention that forces have spears and guns to shoot down rocks to solo. =P



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Default 12-29-2008, 02:24 PM

Drex have you played as a masterforce, probably not if you are saying that.... try going from fortetecher 20 to master force then come back and reply to this. ... Why is my Higher level diga doing about 900 points less damage to the same monsters. What about the evasion that was cut in half. and loosing over 500 to 1000 HP... Please, ive been a force from day 1, there is a significant difference.

oh and explain those level 10 buffs....

If you want something to change, you can write, or do something about it. But sitting and complaining wont help.
  
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