Originally Posted by PepperCat
I'm liking where this thread is going, as far as DPS goes I'm PERSONALLY finding that Double Saber does the most damage... but thats just me.
As fun as daggers are, I feel that the animation is too large and swings are too wide. Like somehow I'm missing hitting stuff because of all of the motion. Also, I feel that there isn't enough damage caused by daggers to justify using SP on them.
The same for knuckles in regards to damage, also they are the slowest of the 3.
So I guess I'm putting all my points into the Double Saber tree for now, my only question is:
Pump "Wise Attack" or "Wise Attack UP"?
*edit: NubDance for life! XD *
I'd boost Wise Attack UP
When I started fighter I also felt like daggers/fists felt underpowered close to doublesabers, but after I got more PAs on daggers and the gear, I proved myself wrong.
It's like some people said on the topic already...daggers are great for most bosses, having Raging Waltz as a homing attack helps a lot, and keeping yourself in the air isn't that hard. I usually have my PAs as Raging Waltz > Shooting Polka > Wild Rhapsody swaping Raging Waltz with the grab one for some mobs.
I haven't tested anything specific, but I think twin daggers gear give a very relevant dps boost to it. after I got it, I felt like monsters were dying a lot faster (as long as I could attack them on the air ofc)
Twin Daggers gear charges up everytime you "ascend", this "ascend" could be many things: jumping, shift action, any PA that makes you ascend. It's like sword/fist gear on the sense that it doesn't get "used up", once it's filled it stays full no matter how much PAs you use...unless you hit the ground. So basically, getting it to full is pretty fast and easy, but if you hit the ground it resets...so what you want is to stay airbone as much as possible to don't have to fill the gear again.
Originally Posted by Selnia
Finally Fighter class unlocked this morning, it took me 4 days and got 6 levels on my Hunter.
Played a bit and i think it's one of the most enjoying class to play, maybe because with twin daggers i feel like a ninja jumping around.
For a build, i don't really know atm, i think i'll go with something like this, unless someone finds a better one.
last 6 points, 3 in S-ATK Up and 3 in HP Up, can be moved around i think i'll see how much S-ATK i'll have at level 40 and then decide how to put those "extra" points, since i'm a newman i'll probably be short on S-ATK at cap.
I wouldn't put 3 poitns in S-atk 3 while you didn't even max S-atk 1 yet. Those stat boosters boost the stats more the higher lv they are...so you only want to put points on a second one of the same type if you already maxed the first.
like...S-atk up 1 gives +3 from lv0 to lv1, but gives +10 from lv9 to lv10
I also wouldn't max wise stance unless you really want to base yourself on it...since Lvling up the stances themselves makes the penalization of the opposite kind of attack higher (on wise stance, the higher the lv, the less damage you do on the front of enemies)
Now about my builds...I thought up two builds, a hybrid one and a full twin dagger user one...
Hybrid one: http://ryuhiroshi.ry.funpic.de/pso2/...I2ebsOxfbwSIOf
Twin Dagger one: http://ryuhiroshi.ry.funpic.de/pso2/...!IOI2ebsOGQcB6
The dagger one has the knuckle gear because it's on the way...and I think it's very worth for just one point usage, mostly for those COs that I have to use knuckles and also to "run around" with it's step attack.
those 3 points on brave critical are completely spare points I had no idea what to do with...everyone says the fury critical and this critical isn't worth it...but I never tested myself, so it gets me a little curious as how it works.
my big dilenma about the dagger build is...would I get more overall efficiency with daggers if I had wise stance too? or would the 50 s-atk I get by not putting anything on wise stance make up for the damage im losing on monsters' back?...
And ah, btw...it would be nice if all players who got Fighter to lv40 could be kind enough to post here their base stats (without any unit/weapon/mag and discounting points from the skill tree) and their race/gender, so we could start on making a chart on Fighter's base stats.