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Default 06-27-2013, 09:15 AM

Huh? That doesn't say "R-Atk Up 3" anywhere in there.

You get 3 points in R-Atk Up 1 in order to unlock the rest of your skill tree.
Get 5 points in R-Atk Up 2 to unlock ZRA 2 and PK
If you really wanted Showtime for some reason, you'd put 3 points in R-Atk Up 3.

R-Atk Up isn't as good as Zero Range or Perfect Keeper in terms of damage, but it could help you equip better weapons. Usually you will have enough from your mag or just naturally at high levels.
  
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Default 06-27-2013, 11:24 AM

Ah I totally misunderstood. Sorry... I get it now.


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Default 06-27-2013, 04:20 PM

How would you all rate my GU/RA build?

http://ryuhiroshi.funpic.de/pso2/ski...b000009b000008

I put a few points on RA R-Def up and 1 point in R-Def for access to Agrani set.

Also, is the max mag level 200?
  
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Default 06-27-2013, 05:35 PM

Mags go up to 175 now.

Why 3 in Dive Roll? You only need 1 for Just Reversal

Why 3 in Weak Bullet? It is such a good skill for any purpose. Max it for more bullets and a shorter cooldown.

The extra points in R-Def are not worth it for the Agrani set. It's 15 R-Atk over the Vardha set, but less HP and S-Def. It wouldn't be worth trading 15 R-Atk to break even, let alone all your weak bullets.

For Gunner, it looks like a pretty standard "long range" spec, but ZRA makes up a large portion of your damage, and now that the range is more lenient it's easier to get the bonus.

Perfect Keeper now starts at 110% and maxes at 120%. Instead of 9 points in that for 9% damage, you could get 16% in the ZRAs instead. Depends on your playstyle if that's worth it or not, of course.
  
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Default 06-27-2013, 10:12 PM

Ah, thanks for the catch in dive roll. Is max weak bullet really that good? I imagine as a support element for other rangers, to reapply the bullets after they run out, but in a solo regard, is it that helpful (not that I plan on soloing at all times, just curious).

Knocked off the r-def as per recommendation and made some slight adjustments - thanks again for the advice and could you give my build one more look over?

Personally I don't mind getting up close and personal with a gunner, so I think the recommendations you made were perfect.

Oh, and about killing bonus - is it that useful? I was thinking, if its not all that useful, I can dumb it down and, as per original plan, boost up r-def juuuuust in case I still wanna try that unit set.

http://ryuhiroshi.funpic.de/pso2/ski...b000009b000008
  
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Default 06-28-2013, 01:32 AM

Killing Bonus is a lot more useful for Gunner than PP restorate as PP restorate doesn't work with TMG's.
  
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Default 06-28-2013, 01:38 AM

Quote:
Originally Posted by martinmeegan View Post
Killing Bonus is a lot more useful for Gunner than PP restorate as PP restorate doesn't work with TMG's.
...What?
  
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Default 06-28-2013, 04:46 AM

It's broken, unless they've recently fixed it. It works with Gunslash but not with TMG's. There was a thread about it I guess about 5 weeks ago? Might have even been in the Gunner discussion thingy thread.

*edit. Here you go, unless I've misunderstood the conversation. http://www.pso-world.com/forums/show...200779&page=67

Last edited by martinmeegan; 06-28-2013 at 04:52 AM..
  
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Default 06-28-2013, 05:28 AM

Quote:
Originally Posted by martinmeegan View Post
It's broken, unless they've recently fixed it. It works with Gunslash but not with TMG's. There was a thread about it I guess about 5 weeks ago? Might have even been in the Gunner discussion thingy thread.

*edit. Here you go, unless I've misunderstood the conversation. http://www.pso-world.com/forums/show...200779&page=67
If u ask me, it is fixed... I get lots of PP with just attack on my TMG's.


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Default 06-28-2013, 06:34 AM

Well if that's so then that's good news as I'm just about finish off leveling Gunner
  
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