Quote:
Originally Posted by acidbearboy
Great work on the Panorama's Umran.
Also liked the screens in your deviantart gallery DC_PLAYER/KIREEKPSO.
Can I ask what you guys used to make such beautiful screenshots?
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Cheers! PSO was probably the hardest game I've done so far. Normally you just find a good spot, this can be tricky as you have to think in a 360 manner(what looks good around you, and not just in front) you then need a first person mode, disable HUD/menu/ etc...take several screenshots (manually rotating view), then stick with Kolor Autopano Giga, and tweak in PS CS5, takes about 26 shots to get a decent panorama....
PSO:BB was a nightmare, first you can't disable the HUD/onscreen stuff easily, secondly the character ruins the shots(most programs like Autopano Giga get confused when they try and identify which angle the pic is from if there is one constant fixed part of the image i.e the character)
Even disabling the character leaves a shadow=won't work. After about 4 months of messing around(tried various things) I eventually came across a few mod tools(hacks essentially-sorry, hope that's not against the forum rules) that allowed me to disable the hud/shrink the character. Finding a good location was easy, as I knew the game well, compiling shots was ok (resolution wasn't great), but I had to do ALOT of work in PS to remove shadows and other issues, Autopano Giga in the end refused to stich but Microsoft ICE did(very odd!) ended up with a few wonky images,
Which then need fixing in PS...at the end of that you MAY have a good shot, or a great one, I normally repeat for any one environment from a number of different locations to get a great shot.
I developed this process over trial and error over about 20-30 games, and it work pretty well(inc emulators like the N64!), all for my PhD work, one part is to reflect and share on some of the Virtual Landscapes I've (and other people) have enjoyed over the years!