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  1. #1

    Default What would YOU like to see in PS:P2?

    Give your list of what you wanna see!

    Mine [in no specific order]:

    *Grinders should be the same as in PSU
    *The whole party doesn't get a rare drop
    *Add trading
    *New Weapons!
    *New clothing? (all we've seen is the defaults, i hope we aren't stuck with them that would suck)
    *Original MAGs (Just thought I'd put this, it won't happen I know)
    *More missions!
    *More -difficult- missions!
    *A shared item box for your game save
    *As far as achievements, I'd like to see less -amazing- weapons be given as a result of them. It's more fun to FIND the best weapon in the game rather then earn it, IMO.
    *Dodging/Evading (obviously already included, but I'm excited for this)
    *My Room items
    *The ability to have people in My Room
    *It'd be cool if you could set up a shop that people could search through online, but I know it wont happen (and its also not a necessity if trading is in the game)
    *Non laggy infrastructure (hope its not like adhoc party or xlink kai :P)
    *Incapacitate Megid, and Scape Dolls from the shop (Only hold 5 max?)


    What's your list?
    Last edited by OriginalB; Aug 25, 2009 at 08:05 AM.
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    KBling - Human Male Vanguard lv. 15
    KBling - Newman Male Force

  2. #2

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    Quote Originally Posted by OriginalB View Post
    Give your list of what you wanna see!
    *New Weapons!
    *New clothing? (all we've seen is the defaults, i hope we aren't stuck with them that would suck)
    *More missions!
    *More -difficult- missions!
    *My Room items
    *The ability to have people in My Room
    *Non laggy infrastructure (hope its not like adhoc party or xlink kai :P)
    these.

    also:

    * guardian type customization (adding to PA caps etc)
    * some kind of challenge mode
    * some kind of battle mode
    * more mission types, like the PSU party missions or event stuff
    * special visual effects for rare line shields

    *Grinders should be the same as in PSU
    *As far as achievements, I'd like to see less -amazing- weapons be given as a result of them. It's more fun to FIND the best weapon in the game rather then earn it, IMO.
    *Incapacitate Megid, and Scape Dolls from the shop (Only hold 5 max?)
    * Grinders as PSU would be okay, I'd be willing to accept other alternatives too:
    1. maybe grinders can fail to upgrade the weapon but max grind doesn't reset, since you can't just blow meseta to make grinders it's a big deal if it takes like 60 grinders to finally upgrade your Agito Repca all the way.
    2. much more random stat boosts from grinding... like my two Gaozoran Rod+10s only differ by 5 ATP and 10 PP? that's BS.
    Also, regardless of the system change grinding should give a bigger stats boost.

    * I thought the achievement weapons were fine. They've got nothing on real rares for the most part. The one bad one is Bardiche. Why hand out a CAST-only weapon... and why an S-rank when most CASTs are gunners? It makes no sense.

    * Incapacitate megid, yes. Changing Scapes, no. Characters have a LOT more endurance than in the online game so it wouldn't exactly be a deathfest but you still wouldn't want to roll the dice too often.
    with great hat comes great responsibility
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  3. #3

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    Quote Originally Posted by panzer_unit View Post
    these.

    also:

    * guardian type customization (adding to PA caps etc)
    * some kind of challenge mode
    * some kind of battle mode
    * more mission types, like the PSU party missions or event stuff
    * special visual effects for rare line shields
    Agreed on all.

    Quote Originally Posted by panzer_unit View Post
    * Grinders as PSU would be okay, I'd be willing to accept other alternatives too:
    1. maybe grinders can fail to upgrade the weapon but max grind doesn't reset, since you can't just blow meseta to make grinders it's a big deal if it takes like 60 grinders to finally upgrade your Agito Repca all the way.
    2. much more random stat boosts from grinding... like my two Gaozoran Rod+10s only differ by 5 ATP and 10 PP? that's BS.
    Also, regardless of the system change grinding should give a bigger stats boost.

    * I thought the achievement weapons were fine. They've got nothing on real rares for the most part. The one bad one is Bardiche. Why hand out a CAST-only weapon... and why an S-rank when most CASTs are gunners? It makes no sense.

    * Incapacitate megid, yes. Changing Scapes, no. Characters have a LOT more endurance than in the online game so it wouldn't exactly be a deathfest but you still wouldn't want to roll the dice too often.
    * For grinders, I wasn't referring to making them so much as using them. I think I like how if it fails the max grind goes down.. because at least in PSU having a +10 grind actually means something where as in PS:P a +10 grind was only better by a slim margin.

    * I suppose that's why a shared storage would be nice :P I just didnt like how one of the best weapons (if not THE best weapon) in PS:P wasn't given through hunting. Instead it was given through an achievement?

    * I think I'd find it annoying to have one without the other... Even if we could only hold 1-3 scape dolls I think that'd be sufficient because on a harder mission with Megid flying everywhere it'd be extremely annoying to not have the option of scapes available, IMO.
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  4. #4
    Resist/RealLife++ Volcompat321's Avatar
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    Default

    I'd like to think we would hold as much Scapedolls as JP can. I believe they can hold 10, so why cant the US/EU players?
    I'd love to see the challenge modes.
    I DO NOT want the grinding system to be like PSU(it was horrible, and in some cases for PS:P, you only get 1 of that weapon)
    I DO want to see Megid get incap, for players and creatures.
    I DO want to see level 30 class cap, level 50 PA cap.
    I DO want in game Skype talk(but I know it wont have this already )
    There is plenty more, but this is all I can think of.

    I DO want to see GAS stuff from the JP servers of PSU. (Custom classes like Panzer said)

  5. #5

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    Volcompat, there is no difference between the JP and US versions in terms of holding scapes. 3 scapes is the unfortunate max in PSP. :P Same with photon charges. (15 max).

    And I didn't know they removed incapacitate from Megid. 0_0; What are they thinking removing incapacitate from the most nostalgic move?!

    As for what I would like to see, and it seems to have been fulfilled already, is more new areas. Inner RELICS is good. I hope to see more. Also:

    *I agree with the GAS. It should create some depth to type customization.
    *Job type/PA increase
    *Skype is a plus.
    *Newer bosses. And I don't mean just having 2-3, there should be a lot more.
    *A lot more customization to character creation.
    *A lot more EP4, weapons, since they like adding nostalgic stuff. Seeing as how they are adding shields, there is a certain sword/shield combo I want.
    Last edited by Tyreek; Aug 25, 2009 at 10:19 AM.
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  6. #6

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    We have evil sharks...why not Dimenains >:|

    "It looks cool this way, let's stop."

  7. #7
    Resist/RealLife++ Volcompat321's Avatar
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    Quote Originally Posted by Tyreek View Post
    Volcompat, there is no difference between the JP and US versions in terms of holding scapes. 3 scapes is the unfortunate max in PSP. :P Same with photon charges. (15 max).
    Yes there is, I can prove it
    I'll take a pic of the JP and US/EU one, you can hold more on JP.
    You can also buy them in the shop in JP.
    (I play regularly on the JP game)

  8. #8

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    Quote Originally Posted by OriginalB View Post
    * I suppose that's why a shared storage would be nice :P I just didnt like how one of the best weapons (if not THE best weapon) in PS:P wasn't given through hunting. Instead it was given through an achievement?
    Not to derail the topic but which weapon are you talking about?

    I can't think of anything you get from achievements that's remotely comparable with PA% boosted end-game rares like Agito Repca, Psycho Wand, Lavis weapons, etc. Well I guess Hyakkaryolan then ... but that achievement's probably a lot more time investment to get than the rarest of weapons PS:P has to offer.

    Also both of the top-tier grenade launchers are achievements and the special rare one is rainbow-shootin' Song For Death.

    * Grenades need something that looks like a badass gun with top-tier stats.
    with great hat comes great responsibility
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  9. #9

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    Quote Originally Posted by Volcompat321 View Post
    I DO NOT want the grinding system to be like PSU(it was horrible, and in some cases for PS:P, you only get 1 of that weapon)
    The only problem I see wiht PS:P's grinding system is, well, its worthless. A +10 weapon was never actually special, because not only could everyone get one... It sucked. The bonuses on the grinders were so much lower.

    Besides, a +7 grinded weapon on PSU's system would probably STILL be higher than a +10 on PS:P's system.
    Last edited by OriginalB; Aug 25, 2009 at 12:02 PM.
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    KBling - Newman Male Force

  10. #10
    Resist/RealLife++ Volcompat321's Avatar
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    Quote Originally Posted by Volcompat321 View Post
    I DO NOT want the grinding system to be like PSU(it was horrible, and in some cases for PS:P, you only get 1 of that weapon)
    Quote Originally Posted by OriginalB View Post
    The only problem I see wiht PS:P's grinding system is, well, its worthless. A +10 weapon was never actually special, because not only could everyone get one... It sucked. The bonuses on the grinders were so much lower.

    Besides, a +7 grinded weapon on PSU's system would probably STILL be higher than a +10 on PS:P's system.
    You realize this is supposed to be easier than the platform.
    Having a grinding system like PSU's would probably piss a lot of people off.
    I wouldn't like it. Though like someone said above, if they lost the grind, but not the max number of grinds, I'd be okay with that.

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