Yeah in most cases a fo was just a heal/buff/debuff slave.
Zeota - Ship 2 (JP)
http://twitch.tv/zeomantic
Well as I said in my OP, you can chalk it up to my jumping the gun. But I must say, back when I played PSO as a FOnewearl a saber just wasn't an option, not enough ATP until at least level 10. I just saved up my meseta from drops and kept making trips for fluids, and at 5 TP per foie, I got way more mileage in my lower levels than the Force appears to be in these videos, but time will tell.
I've yet to see the force skill tree. Can anyone tell me which video I can find it in?
Dunno where a video of it would be, but here is the Alpha Test Force Skill tree:
- Flame Mastery > Photon Flare > Flame Tech S Charge > Flame Mastery 2
- Mirage Escape
- Ice Mastery > Freeze Ignition > Ice Mastery 2 > Freeze Tech Boost
- Bolt Mastery >PP Convert > Bolt Mastery 2 > Bolt Tech PP Save
- PP Up 1 > Tech Up 1 > Mind Up 1 > PP Up 2 > PP Regenerate
Well I know how in PSO that Forces were forced into support/melee due to absurd resistances encountered in harder difficulties.
In PSZ, Melee is a surprising good option for Forces as Rods/Wands/Slicer use MST instead of ATP and they have some interesting PAs.
I actually like the idea of FOs being more battle centric this time around, makes it more exciting to have to know your position on the field at all times and know that even though you gotta jump into the fray you gotta be careful because one mistake = pwned! I welcome more dangerous excitement, I might even go FO main this time around.
Why have a melee force when you can have a mid-range force specialization where they are in the faces of their enemies throwing fire knocking monsters on their asses or freezing them.
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