just tested the CT on multi parties, it only works on your party members. . .
so it's not applicable to strangers D:
and also a souvenir from the recent EQ where i tested the CT hit contribution
WB and chain trigger = massive damage (though that will be too much to ask if the
buff applies to other party members too but that will be awesome and
the same time very broken too XD)
if you can't see its 12610 dmg per hit on satellite aim (no chain finish yet).
so that's (12610*2 shots)*4 volleys= approx. 100880
warning very large image
Spoiler!
Last edited by kyojin; Sep 18, 2012 at 01:35 AM.
When you were testing this before, was it on some sort of big enemy that has a lot of different parts that you can hit? Because the chain counter won't increase unless you hit the spot that Chain Trigger was applied to. If those MPA players were hitting the correct spot, then it may mean that only the members of your own party can help you increase chain counter, because I'm pretty sure other people are allowed to do that - it was one of the advertised features of the Gunner class.
EDIT: my wonderful theory got ninja'd!
Also, added the info on the enigmatic Aerial Advance to the OP. Thanks for testing it!
i tested it on monsters with breakable parts (cate's tail, ragne's leg armour) and also on weakspots (screen shot above)
and it seems like only you and your party members shots/hits are counted.
that 85 counter was from me and my party membe,the others hits were not being counted on the chain,
heck my chain even got broken when i fell down varda
even though they were hitting the same spot as mine
Another way to think about it is to look at the symbol. It shows arrows pointing diagonally upward to the enemy. This means that the enemy must be above you in order for the skill to take effect. In order for an enemy to be above you, they most likely must be in the air. In addition to that, the monster icon also has a shadow on the ground underneath it. There is a bit of distance between the shadow and the monster therefore implying that the monster is in the air.
Okay, thanks for clearing that up, then. Very disappointed =/
Is it just me or are the PAs pretty buggy? Messiah Time... does it hit ever anything? Very often Satellite Aim doesn't do anything even if I kiss the enemy, sometimes it does actual damage but doesn't get stuff in the air. Neither Satellite Aim or Dead Approach can hit the Codeestruction beize. I'm seriously disappointed so far, it's like a melee class, but a gimped melee class, roll is the worst evasion move in the game. You would need to invest few points to save your butt for the time directly after the roll where you are frozen in place for a split of second. The shift action is p. hard to get to do anything other than backflipping, managed to sidejump few times but I couldn't find any reason why I was successful.
P S O W
(´_ゝ`) current chars: ジョゼフィン / ジョゼフ / リノ | playerid: ponponparapara
died to SEGAC corporate robots on 05/01/2016, never forget
maybe its just you, messiah time and satellite aim is close or almost no range at all. all the skills are working fine on my side. and the shift-dodge thatas one of the best roll IMO since you can dodge and shoot w/o needing the step attack the only downside is you can't flip forward and it has a veeeery long invincibility frame. its easier to do sideflip if you're in tps mode or on autolock.
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