Something to increase the duration of S/D, maybe? It's annoying to be stuck with 1:00 as BO/FI.
Something to increase the duration of S/D, maybe? It's annoying to be stuck with 1:00 as BO/FI.
The problem is the incredible number of active abilities and a lack of I-frames. Jet Boots and Dual Blades close gaps via PAs, which every class does except Braver's Katana Combat autoattack dash, which Jet Boots already do.
Don't get me wrong, each class has almost 3-4 active skills a class, but they're split up by their trees. A bouncer? Field, Stance and fever/rapid boost already makes 3. God help you if you're using Switch Strike, too. The only one equal to that is Hunter with stance/warcry/massive dick hunter.
Jet Boots:
- Lock-on Float: Passive. When mid-air and locked onto something, you will fly upwards/downwards towards it with Jet Boots when pressing the forward key.
Boost Engine: Passive. When Rapid Boost is active, move up to triple in-combat move speed on ground and double in air.
Burst Combo: Passive. Elemental Burst will now execute when using weapon action after an attack (not PA)
Burst Escape: Passive. During Burst Combo and Elemental Burst, get iframes for x seconds (max level being the entire Burst Combo)
Auto JB Switch: After an attack or PA, instantly change gear to use element your current target is weak to. If none, does not change.
Dual Blades:
- Blade Control: Dual Blade Gear Photon Blades are now homing.
Fever Extra: During Photon Blade Fever, PAs will shoot extra Photon Blades. Expends Gear, 1 bar a PA.
Fever Mania: Gear remains filled for x seconds of Photon Blade Fever (time is exact same as pb fever by level).
General Skills:
- Break Chase: Deals % extra damage to enemies with parts broken based on % of their maximum number of parts broken. Maxes at full break.
Void Chase: On enemies without an elemental weakness, deal % more damage.
Share Return: Allies healed (not by you) give you % of what they are healed. Does not apply to mate items.
This way, JB and DB both have spammable iframes just like a hunter has JG, a Braver has Counter and Katana Combat and a Gunner has stylish roll.
Last edited by Rien; Sep 1, 2014 at 12:03 AM.
I'm loath to add more active skills, but there should be a way to flip enemy resistances into weaknesses.
Like a taunt/bullet/field, tied to Photon Fever/Element Stance, or just plain passive I'm not sure.
But however it works, it would force any attribute resistance (i.e. <1.0x) into 1.01-1.05x instead. Wouldn't touch anything the target is already weak or neutral to. And sure let's make it work for Strike/Shooting too.
Or to not be totally busted for failed XQ floors and certain bosses with incredibly high resistances, make it give 10-30% more damage against resistances in a way that would proc weakness skills against 80-90% resistances but not for anything less than 70% (you'd still do more than normal, it just wouldn't count as weak).
PSO2 Trivia:
Crits are bad, m'kay? Buffs/Heals ignore equipment
20 Atk ≃ 1% damage Mass WB = Instant Win
Skill Tree Priority Charts || Class Info and Build Guide
I would like to see the size of female bouncer chests contributing to just attack bonuses
Photon blades that miss, stay stuck in the ground. All photon blades can be blown up.
Gear Lovers, instead of having PAs, they act like modifiers to how and at how many you fire blades with shift.
Shift activates charge escape, allowing to instantly use precharged tech.
That reminds me of this thread:
http://www.pso-world.com/forums/show...8&postcount=11
http://www.pso-world.com/forums/show...7&postcount=25
http://www.pso-world.com/forums/show...1&postcount=34
I guess I semi-predicted the changes to FI and addition of BO.Originally Posted by chdata
One thing for Photon Blades:
- Flowering Night - Similar to ice detonation, all photon blades in enemies glow red then explode.
Some more ideas:
Critical Field Inversion - Enemies who stand inside your Critical Field range have their chance of performing critical hits reduced. 5 Points, 20% per level.
Element Guard - When using Jet Boots, you will gain elemental resistance to whatever element is imbued into your weapon at the moment, for example having Fire attacks will increase your Fire resistance. 5 points, 2% per level.
Last edited by Takatsuki; Aug 31, 2014 at 08:56 PM.
For me, a skill that lets you use t-atk for DBs.
No clue why they have a skill that lets you use S-atk for JBs but not the other way around for DBs.
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