Checking with swiki it's 5 secs.
But hmm, I only ever use uncharged version for travel (always step cancel out of it) and nobody seems to talk about this so I never know. Thanks I guess. I now have a new toy for when MH is down. HH uncharged > HH charge 1 > normal 3 seems good.
I'll still take MH and AH tho, since I can play more aggressive with those.
>Heavy Hammer
>get blow off by an Oodan
I need help on what wand to get.
I currently have Leotinas Phobo wand 14* and I’m not sure what I should be shooting for. I’m halfway there with conquerer crests to get Lavis Cannon? And slowly doing collextion files for Evleda and another one I cant remember. But what should I be trying to make innthe meantime?
And just to add, the reason they are considered the go-to is because they have higher swing speed than other Wands, but more importantly, they have no hit-stop.
Basically, don't waste resources building up any other Wand in the meantime.
Those wands are definitely the best in terms of wand smacks. But if you actually rely on techniques a lot for damage as Te, don't you want to turn to something else?
I guess I can see Atlas EX being good for techniques, but I don't see Lavis ever being fine for casting, even with the ultimate booster potential (as it is currently listed on SWiki).
Last edited by Loveless62; Jun 13, 2019 at 10:05 AM.
"Well, the important thing is, you were mad online about a fictional universe." - Mangini In A Bottle - io9
Did Blood Triner just become the "best" weapon for Te/Ra support?
In terms of Damage Multipliers, yes. In terms of Utility no. Te/Hu has lots of stuff that allows you just swinging the wand brain dead. Te/Fi basically has no utility beyond high damage multipliers under the right conditions. Te/Ph utility gives you a way faster Tech gameplay and in terms of Territory Techs you spend less time supporting party and more time contributing (while still supporting just as much).
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