Thanks, thats motivating ^w^
Whole idea of CritGu is based on Zero Range Critical, because of that gameplay is highly orientated for being "melee", which put in motion all PAs except Bullet Squall.... And maybe Aerial Shoot. Long time ago people around me tend to laugh at Messiah Time which is in that build probably one of most important PAs for farming bosses... High amount of i-Frames and high amount of bullet provides you stable, reliable way to attack.
"Standard" PAs like Elder/IF are in motion as well, but need to remember - first thing is to get into point-blank range. Then, hit.
82 CT stack on back weakspot with WB on Falz Armz XH, without Wise Stance, with Limit Break, but without PP Slayer, and on Techer Buffs with Shifta EX potion. Detonated Elder Rebellion(5 same bullets, 2 more powerful and 1 totally overpowered at the end) result in 43.281, 54.410, 66.397, 69.559, 83.471, and final hit for 111.295. I was moving toward Arm so output is not stable...
1 minute later, same Armz similar story:
100 Stacks, no WB, XH Armz, no Wise Stance, with LB without PPSlayer, on Techer Buffs and Shifta Ex.
Detonated with Elder, within point-blank from beginning.
31.400(5% chance for NOT a crit - and it happend on CT!), 38.378, 46.054, 69.081, and final hit for 92.108.
Stable output
As weapon:
Cheapest way if premium:
Brauvint
Cheapest way if non-premium - require time & patient or "Add Class Fighter" - around 6m when Revival.
Drop Brauvint
Crafted 2000H - I have unlocked recipes up to lv11, just ask Because Zero-Effort probably provides highest % multiplier for "melee" orientated TMG user.
For more expensive stuff - craft 11*
Fuuga Dan - Because DMG to critical is great thing by itself!
Guld Milla - Yes, yes, it was nerfed. Still it's great way to survive in situation where you have an enemy, low HP, and high altitude which you don't want to loose(or just there is too dangerous on the ground - like sometimes on LQ ). Works well with Shift Period if pack of mobs is around. But it's very optional.
Any kind of PA-Boost potential weapon if you like. Personally - I don't like. Maybe because I'm using more then 2 PAs all the time.
Totally not recomended:
LIVE. Just nope. It have around 100RATK more over lv11 craft 2000H and 5/10% potential. Just nope. For similar reason as Ringa.
Fubuki Ringa - FiGu operates more on Multipliers, that 250 RATK from Ringa potential is equal to any potential that give you 11% multiplier. Zero-Effort give you 16%. Well, that need to be discussed I think. that 250RATK may be usefull as long as you are outside Zero-Effort works area, but then, your damage will drop down like never if you are outside Z-E. So... If you have DMG Drop anyway, why boost it? <-- My Opinion
LIVE. Just nope. It have around 100RATK more over lv11 craft 2000H and 5/10% potential. Just nope. For similar reason as Ringa.
Anything that affect PP. Because it's loosing multiplier(DMGGGG!!!!!), and FiGu own PP management is boosted(wroted last time).
Most important thing about FiGu: Prepare for boredom because if circumstances not change, all numbers are SAME. Thats kind boring, but still looks impressive when you see over 20 IF bullets hitting for same amount. Beautifull and boring :P
I'm not looking here on forum much, so for any kind of ino - catch me on 02:Ur Whisp me please. All 'mystery & unknown invites' are declined in no-time
Maybe I should make a FiGu "Crit Way" Guide? D:
Anyway, Video should be soon, before end of month I think. The Crit Way of course. But exams first.
See ya~!
/Shiikii
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