Originally Posted by
Dark Mits
@Zephyrion: While I agree that it would be sort of "giving the middle finger" to TE if a suggestion like mine went forth, I still believe that it would be a QoL for FO that would help it really escape the "play sub TE or be useless for 50% of quest's duration" curse. Also, the skill wouldn't come for free, FO would have to spend some skill points there (3 for +2 PPregen or 6 for +3 PPregen most likely), and take them from somewhere else (which means lower output in some cases).
The problems of TE are not really tied to its PP management. As far as I remember, the issues are that it has noticeably less output for the same effort compared to other classes in solo content, and having 2 TEs in the same MPA will have them cannibalise each other's utility.
(a) The output issue can be fixed by just giving better multipliers for TE which have to be Main Class only (a non-elegant but trivial solution).
(b) The utility issue may not be easily fixable due to technical reasons. My quick armchair-dev suggestion would be to give a Main Class skill that allows Zanverses from TE players to stack with those of other players (instead of having only the older one apply). Or there could be a new skill that acts as a party-wide S4: Raising Pursuit (with an appropriate modifier to not make it ovepowered).
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