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  1. #13741

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    I thought it was established at the last live broadcast that they had no intentions of adding 14* weapons for the foreseeable future. Wouldn't 12* Units be more likely to happen first?

  2. #13742
    Serpent of Flame Keilyn's Avatar
    Join Date
    Jul 2009
    Location
    USA - NE2
    Posts
    2,320

    Default

    That is why I said "Pull the rug from under us" as I do not trust SEGA.

    Also, if 12* units were introduced, the game would become far too easy. A lot of us already run Level 80 SHAQs with anywhere from Entry-Level Endgame to Highest Endgame gear and we manage to annihilate mobs. Unless SEGA truly adds a new difficulty level or something crazy that warrants bringing out the 12* units, those units would simply ruin the game.

    I already run around taking and surviving hits on my units while under limit break... Imagine a 12* version, who needs 20 seconds of braver invincibility when units are strong enough to make one almost invincible defensively!

    The other thing I can see is them release 12* units and all of these 13* weapons and then bring out an update saying "Congrats, we have Explorable Areas at XH! Oh btw, since XH should be XH, we are going to spike the difficulty up there by a lot..... have fun"

    Truth be told, difficulties we have now should be listed as

    Infant
    Toddler
    Easy
    Normal
    Hard
    PSO-2 Info: Ship: 2; ID: セツナヤキ; MCN: ケイリン
    "If you want a bridge between past, present, and future, search for the void and awaken it!"

  3. #13743

    Default

    14* Weapons would have the same problem though, the damage increase would either be too marginal and nobody would want them for the presumed effort required, or they'd be too significant and and now 14* wielding parties of four annihilate every EQ shy of maybe TDs until they release Super Extra Hard or something.

  4. #13744

    Default

    Quote Originally Posted by Keilyn View Post
    That is why I said "Pull the rug from under us" as I do not trust SEGA.

    Also, if 12* units were introduced, the game would become far too easy. A lot of us already run Level 80 SHAQs with anywhere from Entry-Level Endgame to Highest Endgame gear and we manage to annihilate mobs. Unless SEGA truly adds a new difficulty level or something crazy that warrants bringing out the 12* units, those units would simply ruin the game.

    I already run around taking and surviving hits on my units while under limit break... Imagine a 12* version, who needs 20 seconds of braver invincibility when units are strong enough to make one almost invincible defensively!

    The other thing I can see is them release 12* units and all of these 13* weapons and then bring out an update saying "Congrats, we have Explorable Areas at XH! Oh btw, since XH should be XH, we are going to spike the difficulty up there by a lot..... have fun"

    Truth be told, difficulties we have now should be listed as

    Infant
    Toddler
    Easy
    Normal
    Hard
    4/4 UQ should be a thing. IMO it's the most challenging content in the game.
    Can't we all just get along?

  5. #13745

    Default

    So the game is making fun of me (I guess in a good way)...
    I got my 2nd and 3rd Gryphon Rod drop at the same time back during the last X-Mas EQ, so I completed my Dark Rod and decided to start on an Ice one with the 3rd one. I grinded and affixed it, and it's been sitting in storage for like 5 months, waiting for the 4th to drop. Yesterday, I gave up hope, and decided to make an Ice Nox Lipher-NT with Ultimate Buster to serve as my Ice Rod. Then today, during the last Easter EQ, this dropped:
    Spoiler!

    So now I have this:
    Spoiler!


    At least the Nox Rod will still be stronger in UQ Naberius.
    Ship 02 | ID: Perfect Chaos
    Characters
    Zelda (Newman ALL @ 100) | Sheik (Newman Et/Bo/Fi/Ph/Te @ 100) | Samus (Cast Gu/Fi/Ra @ 100)
    Ganondorf (Dewman Fi/Et/Hu @ 100) | Link (Newman Br/Et/Hu/Hr @ 100) | Deoxys (Cast Lu @ 100)
    Level 50 Technique Customization (max level) using Craft Tech Maker 4. Feel free to message me in game to request any recipe(s).

  6. #13746

    Default

    Well next level cap is Lv.100 right? Maybe that's when 12* units and 14* weapons gets introduced?

    Spoiler!


    Someone sent me this when I was playing the PS4 version.

  7. #13747
    A-Cup Demon JCry's Avatar
    Join Date
    Feb 2011
    Location
    Land Of The Free
    Posts
    292

    Default

    Quote Originally Posted by LordKaiser View Post
    Well next level cap is Lv.100 right? Maybe that's when 12* units and 14* weapons gets introduced?

    Spoiler!


    Someone sent me this when I was playing the PS4 version.
    this is pretty old and I would think the next cap would be 80 since it went from 5 last time.
    Quote Originally Posted by Kril View Post
    No one wants to see your Space Whale of a character doing Rodeo Drive.

  8. #13748

    Default

    Level cap always goes up by 5.

  9. #13749

    Default

    But i just wanted to get some d caps, to complete the Revolucio partisan sheet........
    Spoiler!


    I totally wasn't expecting this though, i was just doing Skyscape SHAQ at risk +20 for the capsules. Btw, GS is fine with me so it wasn't really a trolling drop


    Also, uploading some PSO2 musics on Youtube when i got enough time to do it, i might have what you're looking for : https://www.youtube.com/channel/UCHr...C9cNXO0AjuItAA

  10. #13750

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