Quote:
Originally Posted by Feggge
Oh wait... did I missunderstand your problem this whole time? You meant you couldn't use them at the same time?
Then yes, since they are one axis, pressing both will cancel the action.
Dunno how Skyrim and the likes can get them to read independantly. Shouldn't be possible due to Windows being in control.
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Well, if you had read my posts, you would have seen where I said that PSO2 is most likely Direct-Input based, and not XInput-based, hence why the triggers can't be used seperately.
Skyrim and those other games I listed are XInput-based, so the triggers work as they should.
And if anyone's interested, here's the control scheme I'm using:
RB: Attack
RT: PA Attack
R3: Jump
LB: Switch Palette/ Guard
LT: Dash/ Roll
L3: Lock-On (Switch) (If you've played Dark Souls, you'll be used to switch-type lock on)
X: 3rd Person
This is a decent scheme for letting you pull off the most essential actions, while still being able to manipulate the camera. You can further map hotkeys to your DPad and Y button by using JoyToKey.