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Default 08-22-2012, 12:11 PM

Have you set up your controller through basic configuration? If not it will allow you to map your buttons and set up your analog sticks. Under options it's the option above the button settings, it will have a blue bar on top and blue/grey bar on bottom with some writing on them.


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Default 08-22-2012, 01:49 PM

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Originally Posted by Link1275 View Post
Have you set up your controller through basic configuration? If not it will allow you to map your buttons and set up your analog sticks. Under options it's the option above the button settings, it will have a blue bar on top and blue/grey bar on bottom with some writing on them.
Do you mean Options > 2nd Tab on the left > 2nd Option > Upper, long blue button option (I apologise for the ambiguous terms; I use the JP client)? Yes, I've done that plenty of times. It's weird, because that particular setup process even asks you to set the triggers.

My theory is that the game is actually DirectInput-based, not XInput, and that Chik'Tikka was wrong. And no tinkering about will change the fact that the 360 triggers can't be pressed at the same time - not unless I use non-official drivers.

Last edited by slave2pso; 08-22-2012 at 01:51 PM..
  
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Default 08-22-2012, 05:02 PM

hmm, well, simplest solution i can think of for you is to swap LB with LT+^_^+ i mean, what games out there even use RT for lock-on? even PSU 360 used LB for strafe and lock-on+^_^+
  
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Default 08-22-2012, 06:57 PM

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Originally Posted by Chik'Tikka View Post
hmm, well, simplest solution i can think of for you is to swap LB with LT+^_^+ i mean, what games out there even use RT for lock-on? even PSU 360 used LB for strafe and lock-on+^_^+
So you were wrong, and your triggers never worked seperately? Good, at least we sorted that out.
  
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Default 08-23-2012, 02:23 AM

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Originally Posted by slave2pso View Post
So you were wrong, and your triggers never worked seperately? Good, at least we sorted that out.
hmm?? i never tried+^_^+ my LT is item use, RT is shoot, i can't change it to try due to GG issues+^_^+
  
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Default 08-23-2012, 04:19 PM

Oh wait... did I missunderstand your problem this whole time? You meant you couldn't use them at the same time?

Then yes, since they are one axis, pressing both will cancel the action.

Dunno how Skyrim and the likes can get them to read independantly. Shouldn't be possible due to Windows being in control.


  
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Default 08-28-2012, 12:54 AM

maybe xpadder can help you



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Default 09-05-2012, 06:39 AM

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Originally Posted by Feggge View Post
Oh wait... did I missunderstand your problem this whole time? You meant you couldn't use them at the same time?

Then yes, since they are one axis, pressing both will cancel the action.

Dunno how Skyrim and the likes can get them to read independantly. Shouldn't be possible due to Windows being in control.
Well, if you had read my posts, you would have seen where I said that PSO2 is most likely Direct-Input based, and not XInput-based, hence why the triggers can't be used seperately.

Skyrim and those other games I listed are XInput-based, so the triggers work as they should.

And if anyone's interested, here's the control scheme I'm using:

RB: Attack
RT: PA Attack
R3: Jump

LB: Switch Palette/ Guard
LT: Dash/ Roll
L3: Lock-On (Switch) (If you've played Dark Souls, you'll be used to switch-type lock on)

X: 3rd Person

This is a decent scheme for letting you pull off the most essential actions, while still being able to manipulate the camera. You can further map hotkeys to your DPad and Y button by using JoyToKey.
  
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