In my experience, Iron Will always procs regardless of lag, the invincibility frames just take their sweet time getting there.
Sometimes Iron Will fail to protect me when i got caught in the middle of combo attacks even the proc animation shown.
This. With bad latency, you often see a multihit attack lower your HP to 1, you even get the Iron Will proc sound - but the invisibility frames are not there yet so that 1 immediately gets turned to 0 as the next hit strikes you.
Very frustrating.
But what can you do? It's an online game and servers are in Japan. You'll get lag. You have to deal with it.
Get rid of monomates if you are carrying them they go by monomate then dimate then trimate even with bad latency you shouldn't die instantly unless it is more than what your HP is.
But when you get hit hard and you are at like 10 HP, a dimate will not mean you are safe, next hit could kill you.
And if you only got trimates you can get hit exactly 10 times before you have to restock.
The lag is there, but it's not a reason to code events to go in an illogical order, especially if it is an online game. It doesn't matter if its servers are far away from us, there are always coding standards.
So, now I got some thoughts... Since Episode3 update much more people started specialising into Iron Will and Automate Halfline, so servers started doing additional checks and operations much more often. What if it's partially a cause of the extra server stress?
Some notes about damage calculation:
Spoiler!
Here I'll break down how Automate works again:
Spoiler!
The process described above needs to be optimized by throwing out steps 3 and 4 and merging step 5 with step 2. Not only this is going to improve player's experience - it will also reduce load on server. And it is also natural for people's thinking.
Now, modeling situation when Iron Will procs but you still die:
Spoiler!
For that one to get fixed you'd have to introduce an additional check, so it was an extra operation most of the time. But potentially for hits that appeared after one that started IW damage calculation would be ignored completely, so it's not as bad.
This is why Automate is only advised for use with high HP and DEF values. Also, if you know that infected Crys Draal will give you 1200 damage with his attack - you deal with it and dodge.
So, IW may effectively do nothing because the server derps out and sets your HP the 2nd time, overwriting the 1 HP from IW with a 0?
._.
Also, the order and formulas for a variety of things is BS in this game.
During my first TD3 when lag was truly biblical I had a Katana Combat lasting over a minute.
But not in one piece, it would be active for 5 seconds, then inactivate for 15 and if I got hit while it was inactive I would die.
Sadly, this could be avoided if stuff was actually client sided. And sadly it's a measure against hacking than, as always, hurts regular players by far the most.
In the end lag wins, period. I tried max Step Advance on hu sub before last week and now that I run around without it, I don't see the difference.
It's unnecessary in general if you know enemy / boss patterns and it does jackshit against any lag.
PS: It's time to update those class build images, UnLucky.
You still got Gunner Sroll as a very good skill ._.
Last edited by Achelousaurus; Oct 17, 2014 at 11:11 AM.
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