1. #17441

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    Hello everybody,

    Would like to ask, why do alot of players have their units/weapons with affix of high atk/pp instead of a balance of hp/atk/pp?

    Is it for killing bosses/monsters quicker?

  2. #17442

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    Yes, HP isn't very important unless you use super armor a lot.

  3. #17443
    PSO Assassin Rain Walker's Avatar
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    They prefer spamming high damages PA over surviving hits :3

    「insert cool char name and lvl here」
    Ship 7
    Lazy in everything .-.

  4. #17444

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    Quote Originally Posted by Memo View Post
    Hello everybody,

    Would like to ask, why do alot of players have their units/weapons with affix of high atk/pp instead of a balance of hp/atk/pp?

    Is it for killing bosses/monsters quicker?
    The funny thing about this is when I watch JP videos, especially soloing XH/Ultimate, it's not surprising to see player HP hovering around 1000.

    For SH Time Attacks, obviously minimum HP is fine though.

    I'd say affixing priorities would be 60 ATK first, then as much HP and PP to feel comfortable with, then push ATK the rest of the way.

  5. #17445

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    Alright, thank you Garuga, Rain and Selphia.
    Last edited by Memo; Apr 21, 2015 at 02:23 AM. Reason: fullstop.

  6. #17446

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    Quote Originally Posted by Memo View Post
    Hello everybody,

    Would like to ask, why do alot of players have their units/weapons with affix of high atk/pp instead of a balance of hp/atk/pp?

    Is it for killing bosses/monsters quicker?
    Problem with more HP is, it won't always give you more survavibility. If you get hit and flinch, you won't die because you can reverse roll. But if you have a little more HP, you won't flinch and can get a second hit (sometimes at the same time because of lag) and die

  7. #17447
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by FmT View Post
    Problem with more HP is, it won't always give you more survavibility. If you get hit and flinch, you won't die because you can reverse roll. But if you have a little more HP, you won't flinch and can get a second hit (sometimes at the same time because of lag) and die
    Your max hp doesn't have any effect on whether or not you get knocked down in my experience.

  8. #17448

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    ^Yes, even 1 damage from N level enemies against a capped level 75 players can cause knockdown if it's the knocking down type.

    Still, higher HP pool synergies well with Halfline Automate.
    (Kazuki, RA or BR/HU, Human♂) (Yusei, FO/TE or FI, Newman♂)(Zane, TE or BR/HU, Deuman♂)
    Ship: 2-Ur

  9. #17449

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    Is Anga Fundarge pronounced (Ang-uh fun-dar-gee) -- heavy gee as in geese
    Or fun-dar-je -- je as in jeep

    ???
    Can't we all just get along?

  10. #17450

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    The kana is アンガ・ファンダージ with the ジ forming the "ge" sound. ジ is pronounced "ji" so it should be soft g; basically, the second one.

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