The biggest issue, I think, is that on XH, you can't kill a single tower in 2 seconds, so it requires that more than one person take care of them.
I suspect gear is going to cause the biggest variance in performance on XH given they gave everything so much more HP. It's the same issue Super Hard had, only exaggerated as XH seems to be tuned towards high-end gear pure DPS builds where as SH perhaps wasn't as blatantly so.
Of course, this is TD3. You have big murder machines you can summon so idklol.
Last edited by Raujinn; Apr 19, 2015 at 11:43 AM.
Yeah I've had that. I'll use an AIS in wave 2 then watch as no one else uses them til wave 5. I don't get it.
It's funny, as time passes MPAs get worse instead of improving. It's the same for Challenge Quests apparently; yesterday I did two runs and it was horrid. Worse than the day Challenge Quest was released.
Part of the issue is that people don't know how to use AIS. In lower blocks, even on AIS they just blow their beam on a boss then sit there and machinegun. Either that or they mistake AIS for SCV and run around collecting crystals.
-"We developped an amazing machine, the A.I.S aka Arks Interception Silhouette, it is able to destroy a darker with a single hit with its blade made of tempered photon, its machinegun shot anti-darkers bullet made in Chuck Norissium, and the photon particle canon is close to the amazing Kamehameha."
-"Can we collect crystals with that amazing gundam ?"
-"S-Sure but it isn't r..."
-"Okay imma use it to collect lol, it is so annoying to walk."
{Theme: Infinite Legends}
RadiantAim: When did you get here?
LegendAim: Wow he actually leveled him
LordAim: Hai gaiz
Just did an SH TD3 and people weren't cleansing the plates, so Darker cannons were popping up all over the place and shooting the towers.
Same old.
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