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  1. #151

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    Quote Originally Posted by Selphea View Post
    Just make Earth be non-elemental S/RATK type affected by S/R modifiers but not Element Conversion. Tada Force becomes a subclass option.
    I support anything that sounds like a viable spellsword without having to be techer, or bouncer.

    Shigure ship 2. Credit to agarwood for the picture!

  2. #152

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    Quote Originally Posted by Selphea View Post
    Just make Earth be non-elemental S/RATK type affected by S/R modifiers but not Element Conversion. Tada Force becomes a subclass option.
    How does that work, exactly? If it's a striking or a ranged attack it can't be a tech attack, and Force would do nothing for it. Force has a tiny non-fire/ice/lightning tech modifier as a subclass anyway, ranking it at a massive 1.33x for charged techs.

  3. #153

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    Quote Originally Posted by LonelyGaruga View Post
    How does that work, exactly? If it's a striking or a ranged attack it can't be a tech attack, and Force would do nothing for it. Force has a tiny non-fire/ice/lightning tech modifier as a subclass anyway, ranking it at a massive 1.33x for charged techs.
    And this is true, meaning yay for tech-using hunters. I wouldn't mind it for flavor.

    Shigure ship 2. Credit to agarwood for the picture!

  4. #154

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    weak bullet easier to hit target now

  5. #155

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    Surprised Gunslash is getting touched up, even though an attack speed buff and range increase for the striking attacks would've been nice, at least the decreased hitstop, earlier JA windows, and faster mode switch will hopefully make it's combat more fluid and fun to use.
    Spoiler!


    [Ship 02]
    ID: Shadowstarkirby
    Character: Dial
    Classes: Hr, Fi/Hu, Hu/Fi, Br/Hu, Bo/Hu, Ra/Hu, Gu/Hu, Te/Fi, Su/Fi, Fo/Te

  6. #156

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    Until they increase the DURATION of Sacrifice Bite, it still won't be worth using. It's just too many seconds at zero DPS to get it "set up," which puts you physically behind everyone. Sure, the subsequent numbers look nice and the added animation to the sword looks cool, but there's no way to make up for the loss.

    If it lasted for about 3 minutes it would be useful.

  7. #157
    Friends with Ragne-chan! Maenara's Avatar
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    Quote Originally Posted by LonelyGaruga View Post
    How does that work, exactly? If it's a striking or a ranged attack it can't be a tech attack, and Force would do nothing for it. Force has a tiny non-fire/ice/lightning tech modifier as a subclass anyway, ranking it at a massive 1.33x for charged techs.
    Most of Force's skills boost Techniques, not technique damage. And if Sega says something is a Technique, then Force's skills are going to work for it, even if it also does qualify for striking or ranged damage modifiers.
    Quote Originally Posted by GHNeko View Post
    this is an absolutely disgusting post

    reported.
    Maenara - Level 75 HU/FI/RA/GU/FO/TE/BR/BO

  8. #158

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    Quote Originally Posted by MidCap View Post
    Until they increase the DURATION of Sacrifice Bite, it still won't be worth using. It's just too many seconds at zero DPS to get it "set up," which puts you physically behind everyone. Sure, the subsequent numbers look nice and the added animation to the sword looks cool, but there's no way to make up for the loss.

    If it lasted for about 3 minutes it would be useful.
    Sacrifice Bite already is useful to upkeep. There's no real loss in DPS. Using it on a target that lacks super armor only adds 20s, just land it and cancel it for a 40s buff that takes all of 1s to land.

    Have you been keeping up with sword? Sacrifice Bite's been useful to maintain for a long while now.

    Quote Originally Posted by Maenara View Post
    Most of Force's skills boost Techniques, not technique damage. And if Sega says something is a Technique, then Force's skills are going to work for it, even if it also does qualify for striking or ranged damage modifiers.
    Eh, guess so. Still has a host of conceptual problems though. Not that it really matters, adding new elements is simply unfeasible.

  9. #159

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    Do we know if these adjustments that are "to be announced at a later date" in the Oct 14th update? Or do they mean they will finish these changes months later?

  10. #160
    Sega Stockholm Syndrome GHNeko's Avatar
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    Quote Originally Posted by MidCap View Post
    Until they increase the DURATION of Sacrifice Bite, it still won't be worth using. It's just too many seconds at zero DPS to get it "set up," which puts you physically behind everyone. Sure, the subsequent numbers look nice and the added animation to the sword looks cool, but there's no way to make up for the loss.

    If it lasted for about 3 minutes it would be useful.
    You can cancel the PA mid use with a step, jump, and guard.

    The total amount of time to get 40 sec worth of sac bite from neutral is around ~80frames / ~1.33 second.

    If you're waiting "too many seconds" for Sac Bite, then there is a good chance you can do better. And even then, at max gear, the total duration is only around ~3 seconds before a JA window.

    why do so many people think you have to wait past the first charge before you can do anything? 1 charge is more than a enough for a lot of situations, and knowing when to sac bite and when to re-up on sac bite are things you need in order to actually make the best out of Sac Bite and being decent at using sword.

    like...



    come on nigga.
    Last edited by GHNeko; Oct 6, 2015 at 06:08 PM.



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