it is pretty surprising to see they are finally buffing GU when they pretty much had the mentality of "Other classes are OHKOing bosses? BETTER NERF GRENINJGUNNER!"
They already are. ZO would be the first to chime in 'it's pointless to boss with a katana because bow with no R atk investment is still better'.
Not that it keeps me from making use of ideal karen, and katanas for bossing because I'd like to be able to do more than just BA->KA, like being mobile, parrying, and going invincible.
Shigure ship 2. Credit to agarwood for the picture!
The problem with shunka was always that it was good enough in most situations that, even if there was a PA that was technically better for that situation, shunka could still keep up. I really think they should have increased the PP cost instead of decreasing the damage though it was too easy to spam. They've already proven that they can make PAs with separated PP costs and that was something I had wanted to see for shunka.
Loading all that damage onto S-roll JA, basically made any PA that didn't work well with it useless. I don't hate the skill, I just hated the fact that anything you couldn't S-roll into well was terrible because the skill was such a big chunk of your damage multipliers. I have no problem with gunners dealing as much damage as they did when S-roll was at its prime. I have a problem with S-roll being the biggest source of that damage compared to everything else combined.
EDIT: Basically, to both of you, I have no problem with shunka and s-roll JA being buffed, I just think buffing them back to where they were before will bring us back to the horrible lack of variety both weapons had before they were nerfed instead of keeping the variety we have now and just evening things out more.
Last edited by Kondibon; Aug 12, 2015 at 03:16 PM.
C-can we buff bouncer too ;-;
or at least break stance
Can they make GU something that's not an anti-synergistic mechanical clusterfuck?
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