Originally Posted by
HardLight620
New version is up. Finally managed to isolate E-code visuals. They can now be toggled off along with the horizontal screen notifications. I wasn't able to reproduce the cases where E-code visuals were still messing with the minimap though. Maybe I'm looking for the wrong thing...
Are you using the 32-bit version of the app? If you're able to connect after PSO2 has launched, that means GameGuard isn't doing it's thing where it hides the pso2.exe process. My current working hypothesis is that it can't do it if you are running on a 32-bit machine.
The whole reason why the mod tool sometimes fails to connect is simply because it tries to detect the PSO2 process before GameGuard hides it. If the tool is running slow, or GameGuard is running fast, then it may not catch it in time. The current method is the best I can do for now. The only way to connect 100% of the time would be to either disable GameGuard or to install a fake system level driver that hooks into the process as it starts up.
Now that the E-code features are done, I'll probably move onto the camera stuff. I usually time my releases for whenever PSO2 updates unless it's something minor like a bugfix. So you'll probably see it with one of the next few PSO2 updates.
Connect With Us