Probably making the AI not doing "Infinite Spinning Full Body Slam" or can be the opposite
Probably making the AI not doing "Infinite Spinning Full Body Slam" or can be the opposite
Where'd did you get the confirmation?
http://www.g-heaven.net/topics/2015/08/150818a.html
edit: ninja'd
Seems like it not really worth it imo.
Swamping the screen with clusterfuck isn't really fun for me. JP friends have expressed the same.
I was reading the comments about this over at Bumped and it seemed like nobody is concerned about whether it's fun, just whether the rare drops are like other MMOS.
That's the whole problem with most people.
They are completely fine with garbage, because they've never experienced better and can't imagine better.
Then they go around attacking anyone who has seen better.
So, how would I make Ultimate more interesting?
Well, I would try to make it more about beating tough bosses one at a time.
Making the battlefield an untrackable nightmare isn't enjoyable. It is basically like this:
Spoiler!
And this.
But if it's more about single bosses, then there are the same inherent PSO2 problems:
1. If it doesn't have a billion HP, it will be trivial, and a billion HP makes bosses boring.
2. Everyone just wants the rare drops, so they are going to be playing like shit or rushing like crazy, which makes fights unenjoyable.
3. Boost tickets further make people eager to rush rush rush. They will probably just find a way to spawn the boss they want quickly and farm it with optimal class combo.
4. I'm sure there's more. But hey, at least they won't have to wait for EQs of it to pop.
What to do then? Well, first, it'd be nice if the primary incentive to play Ultimate is because it's fun, not because it gives fat loots.
Gameplay wise? Ultimate needs to be something new and different, I think. I'd need to experiment to figure out what.
As it is now, it's just the regular game with slightly different enemies that fill the screen with crap.
I only played up until the start of Ultimate in PSO1. Solo and offline only.
I just remember tons of Tokkas everywhere with a bazillion HP that hit hard as nuts.
The sad part is I probably prefer that to PSO2's Ultimate.
Last edited by TaigaUC; Sep 13, 2015 at 09:35 AM.
i still miss the ult seabed in pso1. Invisible signo? 1 shot kill megid? 2 delbiter flying across the room? all of them at once? Then a bad ass boss at the end to wrap it up? Yes please. I am starting to think having a safe zone in pso1 was actually a good mechanic. When shit hit the fan, the survivor can run to safe zone, and re-gather their thought to go back and somehow moon rez the dead; feel like a hero after that. (too bad i am the one dead most of the time... damn invisible signo crit 1 shot my force from the back)
for now, I personally think pso2 enemies need to at least be better at using aliments to slow down players. Might want to make aliment multi-anti to remove while at it.
Last edited by SolRiver; Sep 13, 2015 at 09:11 AM.
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