If they're using a table designed using a relational data model, doing an AND search should be child's play in comparison to most other manipulations in the game I would think...
There are a lot of updates that could be made to the GUI as a whole, I do like that SEGA's been implementing small improvements in an iterative fashion, but a lot of aspects of the user interface do need improvement, and I feel that SEGA would benefit greatly from allowing us at least some level of customization in our HUD. Not all players function in the same way, so allowing us to place different indicators in different positions may help us prioritize and arrange our design to maximize how we'd like to play.
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