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Default 03-25-2013, 01:53 PM

Oh I forgot to say, I checked the skill progression of flash guard I and II. They are indeed different.

Fury Stance is worth getting because there's nothing better to get. Imagine force without masteries. Photon flare would be "worth" getting there too.
  
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Default 03-25-2013, 01:57 PM

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Originally Posted by Babbit55 View Post
I am currently rolling a Hu/Te FeNewman and loving it, using wired lances and with almost maxed out all the fury stance skills with the lance gear my attacks can do some monstrous damage (lvl 33/19 atm) I think my max has been around 1k "Ticks" of holding current/ other spin and a slam from Heavenly fall of around 12k I have to say Fury stance is well worth getting!
Compare those numbers to a Hu/Fi. you give up techs, but your damage becomes completely absurd.


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View "The Official Build Thread" for info on classes, skill trees and character build advice!
  
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Default 03-25-2013, 02:33 PM

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Originally Posted by gigawuts View Post
Oh I forgot to say, I checked the skill progression of flash guard I and II. They are indeed different.

Fury Stance is worth getting because there's nothing better to get. Imagine force without masteries. Photon flare would be "worth" getting there too.
Still not worth getting without Masteries. And without Tech Advances, Force wouldn't be worth using.

I know it was said in passing and has nothing to do with Hunter, but I'll run with this. Imagine if Force's skill tree looked like this:
Spoiler!

That's 65 points spent. Photon Flare's penalty increases with each point invested, and PF Advance gives the same 20 T-Atk per point for 30s every 2m. It is bad and not worth getting. 10 SP in PFA is 50 T-Atk on average, so if you just put 10 SP into T-Atk up you would have 50 T-Atk all the time and can use it for equipment requirements. Or if we count just 7 points to top off T-Atk Up 1, that's 40 base T-Atk vs 35 average from PF, with an HP penalty on top of it.

Fury Stance is worth getting because you have to have at least five points in it to get JA Advance 2 which is totally worth getting. Fury Stance is worth putting more points into because you may as well use it anyway and it lowers the Def penalty as well as giving twice as much Atk as FS Up per point.

Last edited by UnLucky; 03-25-2013 at 02:41 PM..
  
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Default 03-25-2013, 03:06 PM

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Originally Posted by UnLucky View Post
Still not worth getting without Masteries. And without Tech Advances, Force wouldn't be worth using.

I know it was said in passing and has nothing to do with Hunter, but I'll run with this. Imagine if Force's skill tree looked like this:
Spoiler!

That's 65 points spent. Photon Flare's penalty increases with each point invested, and PF Advance gives the same 20 T-Atk per point for 30s every 2m. It is bad and not worth getting. 10 SP in PFA is 50 T-Atk on average, so if you just put 10 SP into T-Atk up you would have 50 T-Atk all the time and can use it for equipment requirements. Or if we count just 7 points to top off T-Atk Up 1, that's 40 base T-Atk vs 35 average from PF, with an HP penalty on top of it.

Fury Stance is worth getting because you have to have at least five points in it to get JA Advance 2 which is totally worth getting. Fury Stance is worth putting more points into because you may as well use it anyway and it lowers the Def penalty as well as giving twice as much Atk as FS Up per point.
The point I was making was static point gains are fucking terrible and in any situation a 20%+ multiplier is way goddamn better.

Being a prerequisite SP sink doesn't make it any good, it just makes it the least awful thing you've got after taking something better.
  
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Default 03-25-2013, 03:14 PM

And my point was that Photon Flare is bad and even a different static gain is better, with any other proportional gain being better still.

Though this isn't the place for it, I don't disagree with what you're saying so I've got nothin else to argue
  
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