Originally Posted by gigawuts
Oh I forgot to say, I checked the skill progression of flash guard I and II. They are indeed different.
Fury Stance is worth getting because there's nothing better to get. Imagine force without masteries. Photon flare would be "worth" getting there too.
Still not worth getting without Masteries. And without Tech Advances, Force wouldn't be worth using.
I know it was said in passing and has nothing to do with Hunter, but I'll run with this. Imagine if Force's skill tree looked like this:
That's 65 points spent. Photon Flare's penalty increases with each point invested, and PF Advance gives the same 20 T-Atk per point for 30s every 2m. It is bad and not worth getting. 10 SP in PFA is 50 T-Atk on average, so if you just put 10 SP into T-Atk up you would have 50 T-Atk all the time and can use it for equipment requirements. Or if we count just 7 points to top off T-Atk Up 1, that's 40 base T-Atk vs 35 average from PF, with an HP penalty on top of it.
Fury Stance is worth getting because you have to have at least five points in it to get JA Advance 2 which is totally worth getting. Fury Stance is worth putting more points into because you may as well use it anyway and it lowers the Def penalty as well as giving twice as much Atk as FS Up per point.