I'm still wondering if it's only DAMAGE they're buffing for specific PAs... other than the speed/range buffs they're getting in general. You know... to match the PA of the month on X class' dps.
AYY. All you nillas days is numbered.
Meh. The only passive that's Techer only is Long-time assist correct? All other Shift/Deband passives are usable by Fo? I know the skill sim is a beta and may not have the correct descriptions..
Shift Advance
Shift Strike
Deband Advance
Deband Cut
Deband Toughness
If anyone could shed light on these being Techer only that'd be great.
Can't we all just get along?
There's seriously nothing wrong with S-roll, the multiplier is just too high. It should be worth using as an opener or when you happen to be s-rolling anyway, but less effecient than just using PAs one after the other.
Part of the problem is that most, if not all, of the PAs it works best with have long animations, so you don't have to s-roll as often, and s-roll between attacks is faster than using the PA again. You could get 3 satelite aims in faster than you could satelite aim then s-roll for instance.
Yeah
I love that combo and Heel Stab (uncharged for speed) > Reverse Tab, hell even Dead Approach > Messiah Time is fun.
But SRoll makes it pointless.
What gunner needs is not a buff to chain but a major nerf to S Roll boost and a major bonus to chaining different PAs.
For once make a class where good damage doesn't just come from repeating the same thing over an over.
Anyway, looking the skill simulator I found that my dream Braver build actually has 4 points over
Essentially maxing everything Katana related + max Step Advance (lag buffer) and then the last 4 of the points into S-Atk up.
Combined with an EPIC Hunter build as sub but that can also be my regular Hunter main build.
Essentially max Fury + max Iron Will (just how the hell is Sega gonna sell Scapedolls now?)+ all gears.
Also a very nice Hunter tank build.
Skipping Fury cause I will only use Guard Stance + Flash Guard 1 and Tech Flash guard maxed + all gears + max Iron Will + max Warcry / Warbrave and the leftover points into JA boost (15) so my damage isn't too low.
Also a nice Fighter build, but here I would want more points.
Maxing both stances + all gears + Tech Art JA bonus / PP Slayer / Chase Advance / Chase Advance Plus maxed.
And a cool Gunner build.
Going all Showtime and skipping all Zero Range Advantage and Perfect Keeper cause I rarely find myself really close to enemies and if, I don't S Roll enough for Perfect Keeper to have a chance to kick in (mostly cause I don't wanna interrupt every 2nd PA when I don't have to and usually can just heal after it, not missign out on the damage, though of course I use sroll if I am not 100% sure I will survive and can easily heal).
That's it, haven't played ra/fo/te enough to have much of an opinion about what to get.
PSO2 Trivia:
Crits are bad, m'kay? Buffs/Heals ignore equipment
20 Atk ≃ 1% damage Mass WB = Instant Win
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