Originally Posted by
UnLucky
1: Zonde is pretty powerful, yes, but more useful is Zondeel which sucks in nearby enemies. Does pretty good damage to a wide area, too.
2: Not many enemies are weak to wind, but Zan is pretty good so it can be worth a point in Wind Mastery.
Dex isn't valued because it doesn't help you very much. Just by leveling naturally and using a powerful weapon, your damage spread is not very wide. Increasing your Dex can only bring your minimum damage closer to your maximum, but more Atk increases them both. Any time you crit, your Dex is essentially ignored so more Atk would mean higher crits.
For your build, getting so much T-Atk Up isn't very useful since even the 4% from Tech JA you could get with the rest of your points does more for your damage than 40 T-Atk. You should rely on your mag for equipment requirements, not your skill tree.
That said, do NOT stop at lv9 T-Atk Up like in your Techer tree. That last point is worth 10 T-Atk; way more than any other point in the skill. It's still not better than a 1% bonus, but it's the single most significant point in that skill, so yes I am annoyed. Take a point from Shifta Advance, Deband Cut, Extend Assist or even PP Restorate I don't care. It should be 3 or 10, nothing in between.
3: Techer is a good PP battery sub for Force, or to spec in a separate element, which is most commonly Dark since it compliments Fire/Bolt well.
As a main, it is almost strictly inferior to Force as a caster. Wands are weaker and slower for technics, but their melee attack is roughly twice as powerful. Considering a Force's melee is their weakest attribute, that's not saying much. You can get some mileage out of it by subbing a melee class on Techer, but your techs suffer even more.
The support is just not very good, plus it all works just as well as a sub on Force. I say if you like the Techer playstyle, just use Safoie on a rod and actively support your party members, whether they're up front or staying behind. Besides, you're much sturdier as a Force anyway since you can equip better gear (Schlacht set AKA Snow Kitty).
4: Certain techs drop off of rare enemies, so look those up if you want to farm them. Anything else will generally drop from anywhere, so just keep playing. If the tech doesn't get much stronger from 10->11, then you can buy a cheap one from the shops.
5: Every single fire tech is good.
Zonde, Sazonde, Zondeel are good. (Razonde is only useful as an easy Zondeel activator, but Sazonde works just as well even uncharged).
Gibarta is the best ice tech. But not much reason to use ice techs.
Light techs are strong, and Grants/Gigrants are pretty useful, but it overlaps with fire/bolt weaknesses, and they charge slower, so they fall out of favor.
Zan is good. Razan is an easy knockdown. End.
Samegid is fast and powerful, but can miss at close range. Megid is slow and powerful, so it's best up close to lots of enemies. The other two are... not very good since they can easily miss or are otherwise hard to use.
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