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Thread: Free partners

  1. #11

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    Wasn't the problem that they coded it so that the server checks the entire Free Partner database whenever someone starts a quest, even if you're not using FPs?
    If so, the fix to that is pretty obvious.

  2. #12
    A Stream in the Night SodaJunky's Avatar
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    Default

    Quote Originally Posted by TaigaUC View Post
    Wasn't the problem that they coded it so that the server checks the entire Free Partner database whenever someone starts a quest, even if you're not using FPs?
    If so, the fix to that is pretty obvious.
    I'm pretty sure you're correct.

    But as previously stated, SEGA wouldn't be SEGA if they took the easy route.

  3. #13

    Default

    Quote Originally Posted by GHNeko View Post
    wat

    [citation needed]
    Dude, there's recycled PSU code all over this game, isn't that why people were able to move NPC's around and such? Wouldn't surprise me if their server architecture and hardware was near identical...

  4. #14

    Default

    The server could just pick like 10 Free Partners per day at 0 JST

    no server load, and some people could get like a Photon Sphere in the mail for being chosen
    Known as Niem on Ship 2.
    Spoiler!

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