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Reload this Page A new FO ~ a litte bit overwhelmed by TECHNIC choices

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Default 04-02-2007, 10:20 AM

So, I got back to PSU last week. I decided to start a new character and do something I never did in PSO and hadn't done yet in PSU: focus on Techs and play a FO.

So, I made a way-cool Newearl and got started. They give you Foie, so I just used that for a while. Once I got used to targeting it was actually very fun to kill with Foie, plus it levels pretty fast. I have it up to 16 (almost 17) now. I recently picked up Resta. That levels much slower, but I've got it to 3 now.

Last night I decided to grab Rafoie and a Rod (the best C-grade one you can buy in Cylez City).

So, here's my setup:
3x Wandra (each with Foie and Resta)
1x Rod (with Foie, Resta and Rafoie)
2x Saber (for breaking open boxes)

The thing is, so there's so many TECHNICS to learn. I don't even really know where to begin. Like, did I make a mistake getting Rafoie? Am I supposed to level up every single TECHNIC to at least 20 before I'm considered 'decent' as a FO?

I guess I am asking for advice about playing FO and advice about TECHNICS ~ which ones to start on, which ones are most important.

Pretty much any help on playing FO would be cool.


  
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Default 04-02-2007, 10:35 AM

Dambarta at 11+ the range goes through thje roof and of coruse it staggers a bit freezes and kicks ass with damage. A few Gi-techs (Mainly Gizonde to paralize and Gi-foi if ya want dmaage and brun or if you want the just knock them the fuck out Gi-diga)
Then a few ra techs for range and of course the buffs.


  
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Default 04-02-2007, 10:38 AM

Thanks ShinMaruku!

Hey, will the Gi *AND* Ra technics hit things that fly?

I tried a Parum run yesterday and overall I was able to handle things pretty well, except for the fliers.


  
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Default 04-02-2007, 10:38 AM

Your choice of TECHNICS will depend on your playing style. You can either try to be a pure support FO, a nuker, or something in between.

Since you are starting out, let me offer some TECHNICS that almost anyone will find useful:
1. Foie - You start with it with this tech. As you level it up, its burn level and damage will increase.
2. Diga - Cheap-to-buy and can inflict a lot of various types of monsters.
3. Resta - To heal yourself and other people.
4. Reverser - Removes status effects.
5. Dambarta - Forms a wall of ice in front of your character. It is a very powerful spell when you get it to level 21.
6. Retier - Increase the TP/MST on your team. This will allow you to do more damage with your techs.

After that, things start to become a little more subject. Most people would recommend that you buy the other "buff" techs (Shifta/Deband/Zoldial). Also, you may want to pick up a Gi-tech such as Gizonde.

I would recommend picking up a couple of cheap Ulrods from player shops. They will allow you to bind up to 4 techs at one time and are fairly powerful for their rarity level.

Starting out a FO can be fairly difficult. Take the time to develop your basic level techs and you'll be in pretty good shape.

Quote:
On 2007-04-02 08:38, doubleEXP wrote:
Hey, will the Gi *AND* Ra technics hit things that fly?

I tried a Parum run yesterday and overall I was able to handle things pretty well, except for the fliers.
RA techs can hit enemies that are hovering close to the ground. Diga can hit enemies that are flying at a medium-level.


<font size=-1>[ This Message was edited by: Ryna on 2007-04-02 08:54 ]</font>
  
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Default 04-02-2007, 11:05 AM

I think only Gi-zopnde and Ra Zonde womp the fling buggers.


  
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Default 04-02-2007, 11:10 AM

Quote:
On 2007-04-02 09:05, ShinMaruku wrote:
I think only Gi-zopnde and Ra Zonde womp the fling buggers.
Just to clarify:
Flying Buggers = Shagreece

I know Rabarta and Radiga can hit them at low levels. When they ascend, those spells will have no effect. I've tried Razonde on them at that height and never seen it hit.

Usually, I will just get out a bow and shoot the Shagreece down when they reach that height.
  
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Default 04-02-2007, 11:24 AM

I normally bow flying things usally so I never really tested that. Alas when they are in range they will get a toast.


  
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Default 04-02-2007, 12:00 PM

Nosuzonde hit fliers... Not sure about the Nosumegids spell (but this is a beginners thread).

Some other advice:
If your end goal is to become a Fortetecher, and party with folks in a supportive way, then the buff spells (those that increase attack power, defense power, accuracy, etc) will make you a fast friends in a party.

The debuff spells that were mentioned reduce these same values in enemies, have the noteable side effect of "tagging an enemy, so you get experience when that enemy is defeated.

Although some others here do not like, I have found barta to be pretty usefull. It penetrates, has good range, and can travel UP or DOWN along the ground (which can defeat techs like Diga, and Foie). there are also a lot of fire-type enemies, so barta's ice-ness will do more damage.


  
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Default 04-02-2007, 12:27 PM

The suggestions here have all been great. One thing I will mention is to try to purchase one of each class of technic: the basics mentioned, plus at least one Ra-, Gi- and Dam-. That way, you can try them out and see which style you like. The Ra- and Gi- techs are all basically identical, just with different elements, so see which match up with your playing style.

Personally, I get more use out of my Ra- techs than my Gi-techs, but I play in parties a lot (don't have enemies swarming me, like when you solo) and in S level missions and up, I try to avoid wading into mobs as much as possible.


  
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Default 04-02-2007, 12:34 PM

Another thing I'd add to Ryna's list of recommended technics would be one debuff: Jellen. It lets you tag for exp in groups right away, and lessens the damage you take when soloing. Ideally, you should get ALL the debuffs, but this isn't an ideal world now is it?

So, to summarize

For basic techs, foie and diga. Foie because you start with it and because it sets things on fire, and diga because it can deal a lot of damage.

For ra-techs... none, actually. <_< Well, if one appeals to you than fine, but most S-rank enemies move too fast for you to reliably get more than one in the radius of even a 21+ ra-technic, in my experience.

As far as gi-techs go, I'd heartily endorse both gizonde and gibarta. Gizonde has that DELICIOUS shock SE, which, since you'll be using it in the middle of big crowds, you'll need, and gibarta will deal out tons of damage to many fire enemies... though you may well ditch that in favor of dambarta.

Dambarta is the only dam-technic I've found to be worth damn. Dammegid and damfoie don't flinch enemies back, so they'll just walk through the fire/virus and beat you down, and damdiga is weak because, well, poison sucks. Dambarta starts out slow and little, but once you level it it's VERY impressive, very impressive indeed.

I'd get all 4 buffs, but the only ones you'll use solo are retier and deband; retier to increase the damage you deal with technics, and deband to decrease the damage you take. In lower levels, they're not worth as much, but once you get them higher, and once everyone starts gaining levels... also, if you're in parties, have a muster call like "Gather for buffs!" so they know to come to you.

For debuffs, I'd recommend all 3, but if you're only going to get one make it Jellen. "There's ALWAYS room for Jellen!"

Resta and reverser. Always.

Get a bow as well, and level up at least virus and ice bullets, if you're going to be a fortetecher. Because fortetechers get up to level 30 bullets, virus is a very good one to have; and ice is about dealing damage to the shagreece, the moatoob fire flyer, and the two flying bosses in the game who are fire, Onmagoug and De Ragan, when they get out of reach of your diga.
  
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