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Default 05-06-2007, 12:35 PM

I have read various threads about Acrotechers and how people view them. I am not an experienced PSU player and I haven't played Acrotechers in the beta at all.

I've read about them and I've made my own view about what I would like to do with that type of charecter.

What I would like to do as an acrotecher is a ranged/support hybrid with minimal melee ability.

Using whips to lay down status effects and flinch enemies while tossing out cards to damage and do more status effects.

Buffs and debuffs would also be a focus but I would be unlikley to have even -1- offensive technic.

My playstyle would be to buff myself and then go in using whip and cards while ... switching to madoog + whip to toss debuffs or to rebuff or heal my group.

It would be a very mobile playstyle and focus mostly on buffs/debuffs and laying down status effects with whips... cards used mostly for damage but slightly for the added status effects.

I would be doing this as a CAST for the good ata to hit (and thus do status effects) and since with 50 support I will still do decent resta even with low tp and the buffs (and debuffs I believe) are not effected by tp.

I -know- Newmen can probably do a better job and focus on offensive technics. But I also want cast since Fortegunner, Guntecher, and Protranser all interest me as well and CAST seems a good balance between the 4 types.

Really curious about any insights or advice into the playstyle. Right now my biggest ignorance is concerning whips.

If there was a type that could use a shadoog and whip to good effect I would probably go with that instead.

<font size=-1>[ This Message was edited by: Sloshed on 2007-05-06 10:37 ]</font>
  
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Default 05-06-2007, 04:56 PM

You asking questions nobody will be able to answer.

This was a BETA game. Nothing is official or set in stone yet during that phase
  
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Default 05-06-2007, 05:08 PM

True, just trying to find a good way that I will be able to do that sort of play-style. Guntecher could pull it off slightly... but would probably do better with whip + crossbow than with + cards.

But I like the added support levels and the ability to combo the whip. Not to mention having s rank whip and Cards.
  
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Default 05-06-2007, 06:00 PM

Quote:
What I would like to do as an acrotecher is a ranged/support hybrid with minimal melee ability.
They have mostly S rank melee weapons for a reason >.> If you want ranged and support play a GT.

Quote:
Using whips to lay down status effects and flinch enemies while tossing out cards to damage and do more status effects.
What do you know? GTs can use whips and cards too.

Quote:
Buffs and debuffs would also be a focus but I would be unlikley to have even -1- offensive technic.
Lv 30 attack techs and the second highest TP mod in the game and you only use ONE thing that uses that? Wow...

Quote:
switching to madoog + whip to toss debuffs or to rebuff or heal my group.
You don't use madoogs for support techs. They don't have the PP for such and obviously ST designed it that way for a reason.

Quote:
I would be doing this as a CAST for the good ata to hit (and thus do status effects)
Casts have the worst TP in the game. The class is oriented toward using offensive techs. Bad. They also lack lv 4 SEs, making them not a heavy SE class.

Quote:
I -know- Newmen can probably do a better job and focus on offensive technics.
Then why don't you use one and play the class to the fullest?

Quote:
But I also want cast since Fortegunner, Guntecher, and Protranser all interest me as well and CAST seems a good balance between the 4 types.
You're gonna hybrid between 4 classes? LOL...

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If there was a type that could use a shadoog and whip to good effect I would probably go with that instead.
What would be the point of such? They're both SE inflicting weapons.
  
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Default 05-06-2007, 06:19 PM

The combo of items I want to use (whip + cards) Acrotechers have both at S, while GTs only have it at A.

I like the aspect of a whip's status effects and I want to bring that out as much as possible. I am not that interested in attack techs... and if I was I would just use a fortetecher instead of acrotecher. The 50 for support techs interests me more than the 30 for guntechs. Aside from the fact that I would have improved usage of the whip and both whip AND cards at S rank.

I know CASTs have the worst TP in the game, but I don't feel like using attack technics anyway. Honestly their lower evp bothers me more (since Acrotechers have such high evp).

Theres more than one way to play a class to its fullest. I want to focus on the whip-side and support technic side of things and steer away from attack technics. Just as I would with a guntecher.

Not a hybrid between 4 classes but the ability to be any of them and do it well.

I like the homing and multi-shot of cards and their mobility. It compliments the closer cquarters of the whip. Use the whip PA to send em flying back a bit and nail them with cards.


Its definitely not a solo type build. But one that seems like it could work quite well if it has decent ata for landing status effects and enough durability to take a hit now and then.
  
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Default 05-06-2007, 11:26 PM

Question, is it ok to have a madoog w/ buffs if I just wanna cram my buffs into one space of my pallete?


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Default 05-07-2007, 01:41 AM

Quote:
On 2007-05-06 16:00, Sounomi wrote:

Quote:
But I also want cast since Fortegunner, Guntecher, and Protranser all interest me as well and CAST seems a good balance between the 4 types.
You're gonna hybrid between 4 classes? LOL...

Hmmm, And Whats wrong with this Sounomi? I play 6 Classes as my Beast Chiyoko, Wartecher, Forterighter, Figunner, Fortegunner, Guntecher, Protranser. ONly problem is PA selection, but I have that down pat now.
  
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Default 05-08-2007, 11:20 AM

Quote:
On 2007-05-06 21:26, Shiroryuu wrote:
Question, is it ok to have a madoog w/ buffs if I just wanna cram my buffs into one space of my pallete?
Actually, I really want to know how much less PP we're talking about here. My wands never seem to run out debuffing as a Caseal GT and my Caseal WT buffs with low rank wands anyway. I can't imagine that a 9 star Madoog would have less PP than a 5 star Wand. Not to mention that I'd have the Madoog out at all times with my melee weapon, so it would constantly be recovering while I PA spam.


Though, I admit that Cast really isn't that necessary on aT. They have 140% ATA already, making them only useful with Twin Penetration/Penetrating Hit and possibly any new Handgun/Twin Handgun PAs they release. I'd say Beast would be the best choice for parties and Human would be best for solo.

I’ll agree with Sounomi that GT is a better choice if you want to play ranged with a little support. But, if you want to play support with a little ranged, aT is clearly the best (they have S cards and handguns for a reason too). I disagree with the tech thing, but everyone knows that by now. aT is a better class to solo with attack techs and WT solos better with melee, but, if you’re like me and only play in parties (with close friends when hunting an item), you’ll want to consider what’s the best in that situation.

I guess I’ll just say there’s no real way to fail at aT as long as you’re buffing and debuffing in the party. The stats, weapons, and PA limits say you’ll suck in damage regardless and your only redeeming factor is the level 50 support.


Oh God... I just noticed I wrote TP instead of PP. Fixed now.

<font size=-1>[ This Message was edited by: Pillan on 2007-05-08 13:56 ]</font>
  
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Default 05-09-2007, 09:28 AM

9* Madoog should definitely have more PP than a 5* wand, but if I recall correctly; The regeneration rate is lower. Be it from longer ticks or smaller ticks, I'm not sure. Sounomi should have that information.
  
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Default 05-09-2007, 12:45 PM

I think you would do batter as a Guntecher with the style of combat you want Sloshed

  
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