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myles_master is Offline
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Default 07-27-2007, 10:21 AM

I just got my Whitill to Vhard Spaceship and I see that I can get Twin Psychoguns. Are they useful mechguns or should I stick with my King's Vulcans/L&K14s. Just wanted to make sure before I look for them.
  
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Default 07-27-2007, 10:28 AM

the twin pychoguns have 10 more attack power..and i think they are preddy good for a mid level player but thats my opinion. so id try to get them even if you arent gonna use them just because there a rare but if you are a cast you cant use them.
  
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Default 07-27-2007, 10:41 AM

any mechgun with hit % will usually outdo ones without. (Except for maybe GuldMilla or Red Mechgun). I like the special though, even though it's kinda weak.



  
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Default 07-27-2007, 11:48 AM

Alright, I'll search for them then. 1/214 isn't too bad for a Twin Psychogun. It's from Dubchic too. They're pretty easy to kill. Thanks
  
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Default 07-27-2007, 12:33 PM

Gilchics are not so easy tbh. Maybe a maximum of 20 each spaceship round. And my RAcast is pretty good with just an arrest Vulcan with 45% hit.
  
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Default 08-18-2007, 11:56 AM

I found my Psychoguns from Spaceship on VH with my Whitill. Just a nice item to have.
  
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Default 08-18-2007, 02:38 PM

My team found a Twin Psychogun while I was hunting for a Spirit Garment. I can't use them since I'm a Cast but they're pretty good guns, you should get them for sure, and hopefully the one you find will have hit.


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Default 08-18-2007, 02:43 PM

Yeah, I was about to say until I was what JapansRobo said, Casts cannot use Twin Psychogun.



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Default 08-18-2007, 06:40 PM

The raw ATP on mechs doesn't really make much of a difference unless it's by a larger number, say, Guld Milla. Psychogun isn't really worth much aside from looks.
  
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Default 08-19-2007, 12:28 AM

Aside from Guld Milla, Psychoguns are pretty much your best choice of mechs. And for the honest player Guld Milla isn't the easist thing to get.
  
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