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Master Classes - Impression
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Default Master Classes - Impression - 12-20-2008, 11:41 AM

So, how are you liking it so far?

I have tried out FighMaster on my main and I have to say the moves are super fast and 4 of my fav melee weps & their PA's are quite playable, it's helping a lot dealing with the slow down.
I'm kinda afraid that I'd never go back to fG & FF again.


  
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Default 12-20-2008, 11:43 AM

JABROGA!!!
  
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Default 12-20-2008, 12:08 PM

Words cannot express how much these master classes mean to me. Fighmaster, Gunmaster, Masterforce, and Acrotecher for life!

(I know Acrotecher technically isn't a master class, but I consider it to be since it masters in support TECHNICs)


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Default 12-20-2008, 12:18 PM

Babysitting the Master Classes in a party has been hilarious. Seeing every single Masterforce get instant KOed by every large mob’s attack, watching every Master class die from Megid at least once per SEED Express run due to the reduced STA, and more and more meaningless deaths. Super squishy at this point, but obviously it will even out a bit later.

...And don't get me started on the MP complaints...

The good news is that with 41+ buffs, 41+ arts, and a full party, they already get a slight increase in mission clear time. The bad news is most Fighmasters run around with Ank Buti…
  
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Default 12-20-2008, 12:29 PM

Quote:
Originally Posted by Pillan View Post
Babysitting the Master Classes in a party has been hilarious. Seeing every single Masterforce get instant KOed by every large mob’s attack, watching every Master class die from Megid at least once per SEED Express run due to the reduced STA, and more and more meaningless deaths. Super squishy at this point, but obviously it will even out a bit later.

...And don't get me started on the MP complaints...

The good news is that with 41+ buffs, 41+ arts, and a full party, they already get a slight increase in mission clear time. The bad news is most Fighmasters run around with Ank Buti…
It was a game with our group.

3 GM, 2 MF, 1 FM (myself)

In Electronic Brain we kept track of how often we died LoL

I know that one of the Masterforces won with 12 deaths (I gave them my scapes when they ran out.)
One of the Gunmasters was right behind her with 10 deaths
I didn't die at all :/ of course livability is more of a question of player skill most of the time LoL

That and if a FM is using TD constantly an enemy can't hit a moving target 99% of the time...
  
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Default 12-20-2008, 12:32 PM

Heh, I have to second the stamina thing. Getting hit with status effects almost every time was a tad annoying at first. I was a fighmaster and little things like getting past stupid bombs and traps and stuff started being a pain.
  
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Default 12-20-2008, 12:33 PM

There needs to be some way to move while casting techs. Seriously. 90% of masterforce death was because I had a tech casting and couldn't get out of the way. ;;; (12 deaths on Electronic Brain, a whole lot of 1 shot deaths)


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Default 12-20-2008, 12:41 PM

Quote:
Originally Posted by autumn View Post
There needs to be some way to move while casting techs. Seriously. 90% of masterforce death was because I had a tech casting and couldn't get out of the way. ;;; (12 deaths on Electronic Brain, a whole lot of 1 shot deaths)
What's your main attack weapon? I decided to use Tech-Mags most of the time because they're faster so you can attack, then dodge before you get hit.

Also, MF playing Electronic Brain? Ouch! I stay far away from that mission with my MF (even as fT it wasn't easy).
  
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Default 12-20-2008, 12:44 PM

The classes are ok,( I can only speak for FM ) I enjoy the faster attacks, but miss the selction
of FF :\ and the MP for each job lvl seems like tons :s I think I stick with it untill i get a few job lvls under my belt


  
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Default 12-20-2008, 12:45 PM

As a player who solos a lot, would master classes be worth it? I have a Lv. 140 Fortefighter and not a lot of S rank gear (I'm probably an oddity).
  
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