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Reload this Page Master Classes NEED ADJUSTING?

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Default 01-04-2009, 11:09 PM

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Originally Posted by amtalx View Post
*sigh*

Why does everyone try to equate lots of play time with being good? Guess what? People with low IDs suck too. But since we are using faulty logic, my ID # is 79, so I'M BETTAR THAN U.
Don't be ridiculous.

We all know that what makes a 360 player good is how many s+10s he bought during the glitch period and subsequently how many 10/10s, 50%s, and other uber-rares he has since accumulated with their bs meseta from using and/or selling said grinders.
  
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Default 01-05-2009, 10:38 AM

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Originally Posted by Billy Mitchell View Post
Don't be ridiculous.

We all know that what makes a 360 player good is how many s+10s he bought during the glitch period and subsequently how many 10/10s, 50%s, and other uber-rares he has since accumulated with their bs meseta from using and/or selling said grinders.
Don't forget being able to clear a mission as fast as humanly possible. Fun of playing a class has no room in this game.

On other topics, I showed up on Friday to meet up with SupaHype. I saw his character and tried to contact him but he must've been AFK'ing. He is by no means an expert force. I saw that he did not have all of the techs (he's missing at least one from each family) and the techs he does have aren't well leveled (well, not enough for me to consider him an "expert"), did not have any wands in his pallette, was wearing an ice Feril Line with a percentage in the teens, was wearing an Orpa/Force instead of a Har/Quick or Har/Smart, still had multiple bow PAs equipped, etc.

While he has every right to an opinion about MF, I don't think that he's put himself in a position to be an expert in the field. Level you techs and use all of them effectively as well as concentrating on SPEED as a MF and you'll find the class more enjoyable.
  
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Default 01-05-2009, 12:01 PM

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Originally Posted by Inazuma View Post
if you want to use techs, MF would be your best choice. comparing em to other techer types, they are awesome.

and now w/ that outta the way...

the sad truth is, MF cannot benefit a party of good players due to the type's limits. ive been trying so hard to be the best MF i can be, and ive literally maxed out the types offensive abilities but still fall far short when i play w/ good FM and GM players. ive been holding out for a rebalance for so long but it never comes. at this point, i think ive decided to ditch MF and start rasing a new male cast FM. about a month ago, i tried out FM w/ my female newman and played it enough to max out the type and majarra. i was using cheap half ass equip i bought w/ like only 100m meseta or so and yet, i had arguably surpassed a perfect MF w/ it. im sorry but thats just terrible balance.

instead of stubbornly clinging to a weak char w/ the hope for a rebalance, i need to face the facts and play psu by its own rules. male cast is the best choice for the 3 top types in the game, FM GM and PR. thats where its at. as much as i hate to say it, female newman MF cannot come anywhere close to male cast FM. being the best at techs is nice but when it comes down to it, you only slow down the others. other players may not mind that, but personally it really upsets me to not be able to help out my team and instead feel like im just leeching off of their hard work. i want to be good at psu and that means NOT playing as MF >_>

i used to think that FM was around twice as good as MF but thats b/c i didnt have much experience playing w/ really good FMs. the truly good FM's dont even play w/ MFs in the party, b/c they know they will only slow em down. it seems that FM is really closer to 5 times better than MF. not only does FM do way the hell more damage, they survive better plus move around the map a lot faster. oh, lets not forget paradi. MF is not a good char choice for the player who wants to kill monsters fast and be the best they can at the game, which is why i need to just step up and play the game for what it really is.

*midori is going thru a psu mid life crisis here but hopefully will be ok later when his FM grows up*
Agree 110%. I'll be bandwagoning to Gunmaster as soon as everything is maxed.
Skill =/=Reward as far as MF goes. It's far from balanced.
The only people who say it's ok are those who never even played it fully. And scrubby alts don't count. Let this topic die now and accept the truth.


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Last edited by Sexy_Raine; 01-05-2009 at 12:06 PM..
  
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Default 01-05-2009, 12:16 PM

Assuming my ranger can use S-rank armor when she gets fortegunner and guntecher to 20, she's going straight to gunmaster. Although the more I think about it, the more tempted I am to make a cast masterforce, just for shits and giggles.


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Default 01-05-2009, 01:30 PM

Sorry if all of this has already been said previously, as I don't feel like reading through 16 pages of messages before making a reply, but this reply is to the original poster anyways. I feel I must tell this person why they're wrong. After playing Masterforce from the day it was released, I can say without a doubt, offensively, MF is better than FT.

Let's address the stat differences first.
People are fooled by seeing large numbers from their techs. Well, drop the rod, pick up a Pushan, and get those aoe techs to 41+. The speed boost is incredibly significant, which is why we see the lower TP from FT. We don't need the ATP or the ATA, so whatever. That's out of the way. The dropped evasion is actually a benefit depending on how you look at it. I see it as a huge benefit since it means I won't have to worry about evading when I'm casting my dam(damu, whatever you wanna call em) spells or Megiverse. If techs got crits on evasion, then yeah, I'd be upset that FT has more EVP. We get a lot more DFP now, so that's a plus. We lose a lot of HP, yeah, but I can see why if I'm constantly flinching and blinding my enemies. Otherwise, we have more MST, so whoo. The STA is really the only problem I see. But all Masters deal with it, and I have thus far. Just play smarter.

I'd also like to stress that yes... it does in fact matter if your techs are 41+. Many of the techs, the RA techs especially, get higher SEs added to them, as well as a bigger aoe. All RA techs also hit 5 targets instead of 4. A smart MF will be able to run right through a mission a lot faster than an FT will if they just know what they're doing. Get those last 10 levels of MF. They do in fact matter. FT is just the most well balanced. Best of both worlds, but it does not get the speed boost of AT or MF, so it can lose out on damage and support sometimes.

Long wall of text short. Master classes require you to play smarter. They're PSU's definition of double-edged sword.


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Default 01-05-2009, 04:35 PM

They won't get updated. Anyone who thinks otherwise is a fool. The only "Update" or adjustment we will see is the visual tech nerf. It is a good thing.
I repeat again, they will not be adjusted/rebalanced/updated/blenderated/molested(well..maybe)/ or anything else that will initially change them. MF is one thing: Speed. It is nothing else.
Go cry elsewhere.


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Default 01-06-2009, 03:32 AM

As much as a like speedy parties, it really takes away the fun when i´m barely getting an hit on before stuff dies. That makes me grumpy.

I would like to avoid spending more money to upgrade my PC, but whenever 2 Masterforces decides to wreck havoc with their lv 41 techs spamm...i´m in lag world! This makes me even more grumpy. I don´t mind them MF, i just feel like destroying my PC to bits at that point.
I rarely have issues otherwise at all.


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Default 01-06-2009, 04:53 AM

Heh...crazy thread. All the problems of FT transferred over to MF and people acting like it's something new.

MF is the best offensive nuker but the problem is that being the best offensive nuker still sucks because attack techs in general sucks unless you plan on playing Sleeping Warriors or other similar crappy missions forever. The effort needed to balance that out is too much, a new game is needed. I already accepted that long ago and saw this backlash coming about MF.
  
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Default 01-06-2009, 11:23 AM

Just fix techs that hit multiple targets to hit multiple hitboxes on a single target and problem solved all the way around.
  
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Default 01-06-2009, 11:42 AM

The only possible problem I see with that (and I mean almost literally the only problem) would be people who think that laser cannons should do that too. I personally could go either way on the thing - the point of an AoE is to hit multiple creatures in the vicinity, not multiple hitboxes on the same creature. You'd want a single-target spell for that. However, classes do get weapons that do hit multiple boxes on the same target (i.e. just about all melee PAs and a few guns).

Maybe they should increase the tech elemental damage percentage to creatures of an opposing (or similar) element - make it worth the while to use a ground spell on an electric creature or vice-versa.

Then again, I haven't really played a tech-heavy class in this, so I have little actual experience, just trying to snowball some ideas from an "outsider" viewpoint.


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