Here's how charged puzzle works. You collect the plasma balls scattered around the different levels, and place them in the terminals located in the first room. Each plasma ball helps create a picture shown on the "Fence Art Confirmation Switch". You must create the correct pictures to get a boss warp at the end of the mission. If you do it wrong, you get a Habirao map with annoying music and poltys and kakwanes with tons of HP :/ And you don't get an S-rank. Ouch.
Anyways, here's the locations of each plasma ball. (There's doubles of a few of them.)
1: Quake Blast - after first room make a right.
1: Shock Staff - the right zonde trap at the room with the 2nd jarba spawn
2: Flame Blast - at the beginning, there's a fake wall to your right
3: Flame Blast - Trap in air.
4: Ice Blast- at the end room
A: Shock Shot - button on wall, last room
B: Ice Blast - invisible wall end of hallway after first warp
B: Flame Blast - under the stairs
C: Quake Blast - the last room
D: Shock Staff - behind fake wall in last room
F: Shock Staff - the last room
G: Shock Shot - Straight ahead, turn left after first spawn of badiras
#XY = # is the rose number. X is the northmost terminal on the minimap. Y is the southmost terminal on the minimap
1BA = Zoal Goug
2DC = Magas
3GF = Mother Brain