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Reload this Page The Perfect Bonus Mission Party

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Default 01-28-2009, 01:52 PM

FF's arent bad, the people who play them are mostly. I bet me and my AT friend could duo the mission. I use my slicer/pistol till stage 10 at which point jabroga the svaltus and bogga danga the polecs.

We have had to do stage 10 duo and we managed that although was worrying. 41+ triple stacked giresta is the most cost effective way to make ANYONE be able to survive a hit.

EDIT: Oh and my perfect party would probably be Me (FF), AT, 1 GM and 1 other as a meatshield.


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Default 01-28-2009, 01:59 PM

3 Gunners and 1 AT...

Well, actually any type will do as long as we all KNOW what to do...




Last edited by ashley50; 01-28-2009 at 02:01 PM..
  
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Default 01-28-2009, 02:01 PM

Gunners are an absolute necessity, which is something I haven't felt since PSUv1. Mobility and the fact that Rifles fire photon wrapped "STFU" is clutch. Fighters aren't useless but I have yet to see one contribute something significant outside of mere survival.
  
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Default 01-28-2009, 02:44 PM

I played FF 13 on Dana (150 Human Female) and she didn't die from any hits from any monster. I used a 36%Dark Crimson Line.

I play AT 20 with her a lot too, but she can die from carri's. Also FI, she's survives pretty well. But FF was overall best in my experience. Slicers from far, and Majarra when you feel in danger close.
  
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Default 01-28-2009, 02:50 PM

One more thing--
I was the last one left in my party and using my Fortetecher. On the Carriguines level, I could move around a corner and slowly get rid of them safely using Noszonde. I died at the last wave of spawns, but just an extra bit of strategy for anyone using FT/MF.
  
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Default 01-28-2009, 02:53 PM

Quote:
Originally Posted by kevington View Post
One more thing--
I was the last one left in my party and using my Fortetecher. On the Carriguines level, I could move around a corner and slowly get rid of them safely using Noszonde. I died at the last wave of spawns, but just an extra bit of strategy for anyone using FT/MF.
Foie will reach them accross the "pit" in the middle as well (and it does a lot more damage than Noszonde!). If your party knows where the Carriguines spawn, it's not hard to take them all out.
  
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Default 01-28-2009, 02:57 PM

We cleared Stage 10 with a party of a CAST AT, Newman WT, Human FI, and a CAST GM.

You just need to play smart and stay alert, regardless of your party set-up.


  
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Default 01-28-2009, 03:01 PM

Quote:
Originally Posted by Celi-Ka View Post
We cleared Stage 10 with a party of a CAST AT, Newman WT, Human FI, and a CAST GM.

You just need to play smart and stay alert, regardless of your party set-up.
This...



  
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Default 01-28-2009, 03:02 PM

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Originally Posted by GreenArcher View Post
2 Gunmasters / Fortegunners + 2 Fighmaster / Fortefighters
Sounds good to me!


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Default 01-28-2009, 03:04 PM

Quote:
Originally Posted by JAFO22000 View Post
Foie will reach them accross the "pit" in the middle as well (and it does a lot more damage than Noszonde!).

I'm with Jafo. Foie over Noszonde. The last thing you need is to be stuck into place casting noszonde. Foie is faster and stronger, plus you can stick and move. If you need something that tracks down from a distance as a fortetecher, you can use yousei-shiki (light cards). Fire and forget is a good option when you are trying to be mobile.
  
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