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I got a Range and Striking bot.What should i make now for a Fighter?
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Default I got a Range and Striking bot.What should i make now for a Fighter? - 05-23-2009, 11:42 AM

i have 3 characters,1 has a striking bot,and one has a range one.For my third one what should i make for a fighter?


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Default 05-23-2009, 12:06 PM

make a mind bot o.O

two same bots doesnt have any advantage.

if you make a mind bot you can handle with forcer weapons too
  
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Default 05-23-2009, 01:08 PM

You should know there are 2 objectives for raising a PM. One is to synth, the other is to help in battle. Before Ex devices, you can pretty much only pick one, since doing both will most likely give a mediocre PM.

Combat support PM should complement your play style. If you melee a lot, pick a PM to aid with range or techs. But, you can always go for a melee PM to add more close-range combat.

If you already have a pure strike & range PM for synthesis, the next could be either pure armor or tech.


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Default 05-23-2009, 03:06 PM

The main reason to build a PM is for synthing. You can change your PM type to pretty much anything with EX devices, and they don't really help in battle that much anyways. = \

Since you already have a striking PM, the next best thing to have is probably Armor. Tech is probably the least useful PM to have, even if you play a techer. Especially now, where you can just trade in spheres for an entire pallet of decent techer weapons.


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Default 05-23-2009, 08:58 PM

Main reason for having a PM is to have a small young girl/boy/adult/animal follow you around and mind your room/shop...!!

A TECHNIC type or a healer type PM would help out a lot in battles if it heals you. For synthing purposes though, an armour one or a mind one would be nice.
  
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Default 05-24-2009, 02:56 AM

the boy is disputable, but just create the 4 kinds of pure pms, then use a ex device to transform it into any kind of bot you want it to be, while retaining all its synthing stats.
  
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