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Reload this Page Re-implementation of the "Extra Attack". *Adding depth to PSU*

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Default 06-23-2009, 11:13 PM

well, in PSU you start feeling like a true badass when your PAs/bullets/technics get over that 21 mark, and it only goes uphill from there. However, forces have been utterly stripped of that pleasure, and hunters dont get visual updates past 21. The weapons is where this gap is supposed to be filled.


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BTW guys, i'd just like to call a big BS on those comments i made about PSU and its Monster classes....The enemies in psu are more than decent. In fact, i noticed most giant mechanical enemies (Sinow Hidokwhatever) almost have the exact same moves as the Sinow Beats / ect, just minus invisibility / copy move or whatever. Where PSO had a bunch of enemies that have epic moves to change up the place, the enemies in PSU change up the pace with their Weight Class and varied AI / movesets. For instance, the Kogg Nad enemy with retarded HP, spike skin (touching that enemy damages you, i never noticed that), but 3 hitboxes. Defeating that monster as a Force is hard work unless you have Nosdiga / Burn status effect.

In fact, through my 360 playthrough of this game, ive come to notice the Environments arent bad at all either. Ive grown a new liking for the environments i NEVER could have enjoyed on PS2 (Yeah, i played on max specs on PC, but i never really paid attention to anything other than the smooth framerate.)

The music still is nowhere close to PSO, but the environments did have ALOT of detail put into them....just not in the same places. Where PSO spared no time putting in rooms that catch your eye in specific places, PSU's levels were just made generally more open. That doesnt explain the empty and boring indoor levels, but the outdoor levels in this game are really nice looking.



Still think PSO/PSU are two similar but different games...but yeah rares still suck in PSU lol
  
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