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  1. #1

    Default Fun Fan Episode 2

    Fun fan is up. Currently uploading to Youtube

    http://phantasystar.sega.jp/psp2/special/gc5/

    Video Features

    • Default Char Newman is a fighter
    • Charge Shot
    • 3 Step Technics
    • Shortcut Order
    • Batttle Mission with Catapult Jump
    • Challenge Mission (co op)
    • MIRAGE BLAST!!!
    • Seabed Plant
    • Never Before Seen Field!
    • Battle Mode Where you actually fight each other!

    Arisa Noto and Dragon Sakai play Catapult Jump





    Blog updated and so did Shogai. The blog mentioned how the buttons will be are set up. We found out our NA version has switched up X and O buttons.


    • Circle button will pick up items and cards
    • Circle button will also dodge roll (emergency evasion)
      • You can also use this in conjunction with analog stick by pointing to a direction while quickly pressing circle.

    • Triangle Button will be used for charge shot
      • In the video Charge Shot must be held down for 2-3 secs

    • R button will be used for Guarding
      • If you press R at the right moment you will Just Guard
      • This is shown in the video very clearly

    • Select Button does various options depending on the mode
      • In Story Mode Select Button is Shortcut Order
      • In Multi Mode Select Button is Shortcut Message
      • But it can also bring up the simple keyboard.
    • L+Up Arrow Key used as first person view (Thanks Mike)

    This introduces new button combinations! Though he didn't mention them,
    we can only imagine what these buttons do: L+DOWN L+RIGHT L+LEFT and R+UP R+Down R+LEFT



    Also, if you are attending TGS09: GIVE US PICS PLZ
    You will get the Fanta Can Strap!
    SEGA's TGS booth will have 2 CO-OP missions and one Battle Mission!
    Be sure to get the PSP2 Guide Book for us!
    Last edited by WBMike; Sep 23, 2009 at 07:53 PM. Reason: Grand Finale! TU! :>

  2. #2
    PSO2 & PSPortable2 Addict Amherst_Wind's Avatar
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    Default

    Wow, its really nice to see all the new functions in action, kinda like a tutorial.

    Nice video, or as Dragon Sakai himself would say...




    "Goooooooooooooooooooooooooooooooooooood"
    - - - - - - - PS Zero: Anna - - - - - -|- - - - - PS Portable: Amherst - - - - -

  3. #3

    Default

    Unlike episode 1 episode 2 actually shows quite a lot game footage.
    I think you should add that there was a short peek at what seem to be other new areas.
    You can see it when they are showing the effects of using the right element on a Drua Gohra and a Vahra. It looks jungle-like, what I like a lot.
    The other area is seen with a chessboard-like ground. I guess it is one of the seabed stages, tho.

    A few new enemies were shown, aswell.

    Igzam/Exam seems to hit two hitboxes.

    People will like the fact that there seems indeed to be battling other characters with weapons. (:
    Catapult Jump seems to be fun!
    Last edited by Mysterious-G; Sep 22, 2009 at 08:42 AM.

  4. #4

    Default

    You get a quick glimpse of a new sword skill in the chain combo demonstration. It's called Grand Crusher.

    Quote Originally Posted by Mysterious-G View Post
    The other area is seen with a chessboard-like ground. I guess it is one of the seabed stages, tho.
    Yeah, that's the seabed plant where Reol Badia is fought.

    A few new enemies were shown, aswell.
    * Stingee (スティンギー) is a new lightning element Raffon Meadow creature you get a short glimpse of during the TGS announcement. It's dying as the screen cuts to it, though, so it's hard to tell what it really looks like.
    * And more noticeably, there's Ep.IV's Astark during the Catapult Jump demo.

  5. #5

    Default

    Yes, I forgot where was that enemy from, I thought it was from Ultimate Forest (the gigoboma reskin)

    I see they have improved the dodge from PSŲ, if you are locking-on an enemy you will still be facing the enemy after the dodge.

    I've also noticed ranged combat also has lock-on now.

    The PP bar really feels like an action game with an energy bar, so you don't abuse it, but you also have limitless energy to attack, I like it

    The catapult jump has 100% PVP o_O unless your stats don't matter in this minigame...

  6. #6
    PSO2 & PSPortable2 Addict Amherst_Wind's Avatar
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    Default

    How chains function seems to be pretty much defined now;

    1 chain added per attack
    The chain disappears if left for a short time without being added to or finished
    The last hit of a Triangle PA seems to trigger the chain finisher, any hits that are part of the PA before the final hit continue to add to the chain. Though I wonder how this aspect will affect multiple stage PAs...


    Also, see how fast that Force's PP recovered in the 3 step technic demo? Wow.
    Last edited by Amherst_Wind; Sep 22, 2009 at 10:57 AM.
    - - - - - - - PS Zero: Anna - - - - - -|- - - - - PS Portable: Amherst - - - - -

  7. #7

    Default


    D: Astark!

    Now I really want this game in my hands NOW!
    VV Pester me with your silly questions! VV

    "Everything in life is just like a shoe;
    You keep walking until you step in poo." - me

  8. #8

    Default

    Hahah, pvp, the whole BLOCKING feature gives the pvp thing a little more depth, not much but just enough rwight?

  9. #9

    Default

    In my old days of PSOBB, Astark was known for dropping one of a certain set. That set better be back. D: But other than that... YES!
    Remembering the Universe. Click below!



  10. #10

    Default

    I'm a bit annoyed that shooting still takes PP, but I'm pleased with how fast it seems to regenerate..

    I hope they release the demo over the weekend ;-;
    Feel free to add me to msn to talk about PSU/etc.~

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